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Everything Else => Videogames and computers => Topic started by: Jimi James on January 21, 2010, 12:48:36 AM

Title: Mass Effect: Discussion - Spoilers
Post by: Jimi James on January 21, 2010, 12:48:36 AM
Possible Spoilers.

Mass Effect 2: Launch Trailer (http://www.youtube.com/watch?v=Y2O-0-fQOOs)

Epic.
Title: Re: General Purpose Video Game Thread
Post by: Greg on January 21, 2010, 08:21:27 AM
Holy shit
Title: Re: General Purpose Video Game Thread
Post by: caisson2delta on January 21, 2010, 04:48:43 PM
I second that and have to say, that just looks incredibly badass. I don't usually buy games until they've been out for a while, but I way get this immediately.
Title: Re: General Purpose Video Game Thread
Post by: Fiery Little One on January 21, 2010, 05:16:20 PM
Something about those Collectors (?) really creeps me out and I don't know why.
Title: Re: General Purpose Video Game Thread
Post by: Jimi James on January 25, 2010, 01:15:07 PM
Apparently, a bunch of DLC and exclusive pre-order exclusives (also known as material that should be included with the game you buy no matter where or when you get) for Mass Effect: 2 accidently leaked onto Xobox Live this morning, all for free, and was snatched up by quite a few people, before Microsoft realized the error and took it down.  I missed it though.
Title: Re: General Purpose Video Game Thread
Post by: Jimi James on January 29, 2010, 02:29:03 PM
So I just finished ME:2.  I have somewhat mixed feelings towards the overall experience.  I'll write up something more later.
Title: Re: General Purpose Video Game Thread
Post by: Xero on January 29, 2010, 02:44:09 PM
I'm still playing it. Just finsihed the Horizon mission. I'm enjoying it so far. Much more streamlined then the first one.

Jimi, what ending did you get?
Title: Re: General Purpose Video Game Thread
Post by: Jimi James on January 29, 2010, 04:58:16 PM
There were parts that felt streamlined, but other parts of it felt as though it was cutting too fast from one scene to another.  I felt that certain scenes (and even many of the missions) had an all too abrupt ending.

The story felt much less directional this time.  In the first game, there was always someone telling you go here and do this, and now that you've done that, go there and take care of that.  There are still choices like that here, in fact the game is built upon them, but this time around you're left on your own to decide where to go and what to do. 

I felt that Bioware sort of copped out in terms of topping what they showed in regards to the sex scenes.  Going back to what I mentioned earlier, both of the scenes I saw were over in less then a minute and showed no skin whatsoever.  It was all very PG.

Secondly, for all the talk about people dieing and this being a suicide mission, seeing that only one person died was very disappointing.  Perhaps I did well at keeping my team alive, but if you're going to make big claims that people aren't going to survive, then the story really should live up to it.

And in choosing Tali, a big deal is made of finally seeing what's under her mask, but when she finally takes it off, you don't even get to see her face.  That's just lame and I expected far better.

There seemed to be much more humor this time around.  I laughed out loud several times, including the first time Jack speaks, in which she just flat out tells Sheppard he sounds like a pussy.  You're not expecting it and it's awesome.  All in all, I think Jack is probably my favorite of the new characters, though I wish there had been more with her.  Once you do her loyalty mission, all interaction with her is pretty much over.

Which brings me to another point, in there were too many new characters.  I think the story could have been better served with half of the number of characters you end up with.  Though I was pleased that in the final mission, you get to take everyone over to the Collector base.  And rather then just having you all run around shooting things, you have to delegate various teams to accomplish certain goals.  Through much of the game, I was irritated that I could only take 2 team members with me, so when everyone heads over to the Collector base (aside from Joker who remains on the ship), I was pleasantly surprised.

Speaking of Joker: there is a Joker mission in which you assume control of his character.  That was a nice change of pace, though it was a bit convoluted.  Everyone leaves the ship for some reason which wasn't exactly clear and the Collectors suddenly attack.  It was a good idea, but poorly executed.

For all the misgivings I had, the game is still amazing.  Make no mistake about it, it's worth every bit of praise it's receiving, however it's a different game then the first ME.
It's much more of a shooter with RPG elements this time around, I thought.  The voice acting (from some notable genre favorites), story, and dialog are all top notch as you would expect.  The obvious problems from the first game have definitely been addressed, though not always for the best. 

As annoying as the Maco was at times, I sort of missed it this time around.
It was nice to see that they addressed the issue of various locations looking too similar.  I rarely if ever had the feeling that I'd already fought my way through the same underground base a dozen times already, which was one of the few problems I had with the first game.

The ship: Spoilers
I'm not sure what to think about the new Normandy.  On the one hand, the ship is very nice.  It's bigger and has a lot of cool new rooms and features.  On the other hand, it sort of has that 'Bird of Prey' feeling, in that it's just the old Normandy scaled up.  I know that's not actually what it is and they did a fairly good job of working the new ship into the story, but it just feels a bit off.  I guess I just miss the small cramped feel of the original Normandy.  It was such a cool and unique design, different then what we usually see, that seeing a new ship that's basically just a bigger version isn't that special.

I liked the addition of the ability to interrupt a conversation and take action, rather then just standing by while a conversation takes place.  On the other hand, it seemed at times as though even if I choose to take the renegade path, doing so didn't really have any adverse consequences.  Everything seemed to balance out in the end and the whole 'choices matter' didn't seem as important to the overall conclusion of the story.  That being said, I most often tried to go with what I thought would be best for the mission and the team, rather then trying to be a total bastard.  Going the route of complete renegade might very well cause a total failure of the mission. It might be worth another play through just to see if that is the case.

Mining.  Could this be any more tedious and boring.  I like that they tried to include a more interactive exploration element and tied that into the customization of your character though resource gathering and purchasing/researching upgrades, but if I have to scan one more planet for minerals then I'm going to lose it.  There are a number of upgrades that I purchased that require so much minerals, that I simply gave up on them and went ahead and completed the story without bothering finish them; though I think I finished everything else.

And one last thing, maybe it's just the settings on my 360 or my tv, but I couldn't make out half the text that appeared on the screen.  The dialog trees were legible but everything else, particularly computer screens were too small to make out.  And I dislike the new 'hacking' mini-games.

At the end of the day, the question comes down to whether or not I want to play the game again.  I played the first game twice and had started on a third run through before my 360 broke last year.  As of right now, I'm not sure I'll play it again, though I' tempted to do a run through as a total renegade.

Me Ending Spoilers.
I chose to destroy the Collector base and turn my back on the Elusive Man.  I also hooked up with Tali (and Jack before I rescued Tali).  One person died, Legion a sentient Geth.
Title: Re: General Purpose Video Game Thread
Post by: Xero on January 29, 2010, 06:02:53 PM
There are atleast 3 major endings, depending on certain choices. For example, if you choose to upgrade the ship completely or not. In one, everyone survives. The second, one or more people die. In the third, no one survives.
Title: Re: General Purpose Video Game Thread
Post by: Jimi James on January 30, 2010, 05:09:19 PM
I'm thinking now that it definitely warrants another play through.

Something I forgot to mention before; I liked that they addressed the issue from the first game of different weapons not only having an individual look, but also performing differently.  From merely an art standpoint, it was somewhat irritating in the first game that when you got a new weapon, it looked pretty much like the weapon you had just traded in. 

This time however, when you find/buy a new weapon, it's obvious you're carrying a different weapon.  I also liked that the weapon you were carrying would actually show up in your hands during the cutscenes, not only for you but the rest of your team as well.  That was a nice touch that's often overlooked.
Title: Re: General Purpose Video Game Thread
Post by: Greg on January 31, 2010, 12:32:47 PM
Spoilers:

Just finished my first run through, everyone survived (I did everything I could before going through the relay), hooked up with Tali (agreed on being annoyed at them copping out and not showing her face, we better get to see it in the 3rd) and destroyed the base. I was mostly paragon with a slight side of renegade.

Also: HOLY SHIT
Title: Re: General Purpose Video Game Thread
Post by: Manticore on February 01, 2010, 12:45:11 AM
Spoilers:

Just finished my first run through, everyone survived (I did everything I could before going through the relay), hooked up with Tali (agreed on being annoyed at them copping out and not showing her face, we better get to see it in the 3rd) and destroyed the base. I was mostly paragon with a slight side of renegade.

Also: HOLY SHIT
Okay, now I'm wishing that I'd gone with Kelly.  Everyone seems to be boning Tali. :-p

I'm not convinced that the 'man-reaper' is the full 'ship' reaper.  I'm starting to lean towards the idea that the reaper 'ships' that we see are shells for the actual reapers inside, or something.  Otherwise, a ship shaped like a human just seems...silly.

Also, take Legion to the Citadel and talk to the customs officer.  Just...do it.

"The geth to do not infiltrate." ;D


Anyone else starting to feel that this reads like a declassified CIA paper?  ???
Title: Re: General Purpose Video Game Thread
Post by: Xero on February 01, 2010, 11:42:21 PM
That last mission in ME2 was intense!
I lost Zaeed, Mordin, and Tali. And I got a good look at Miranda's tits.
Title: Re: General Purpose Video Game Thread
Post by: Manticore on February 02, 2010, 03:10:49 AM
That last mission in ME2 was intense!
I lost Zaeed, Mordin, and Tali. And I got a good look at Miranda's tits.
My first playthrough, I only lost Thane (I'm glad that I didn't lose Tali!  She was my girlfriend this time around...like everyone else. >.>)  I did the mission again, a little smarter, and managed to avoid losing anyone.

I'm just annoyed that Miranda got a much more explicit sex scene than any of the other love interests, that I've seen so far.  But meh, Tali's adorable-ness more than makes up for it.
Title: Re: General Purpose Video Game Thread
Post by: Xero on February 02, 2010, 07:23:07 AM
That last mission in ME2 was intense!
I lost Zaeed, Mordin, and Tali. And I got a good look at Miranda's tits.
My first playthrough, I only lost Thane (I'm glad that I didn't lose Tali!  She was my girlfriend this time around...like everyone else. >.>)  I did the mission again, a little smarter, and managed to avoid losing anyone.

I'm just annoyed that Miranda got a much more explicit sex scene than any of the other love interests, that I've seen so far.  But meh, Tali's adorable-ness more than makes up for it.


I hated Zaeed, Mordin, and Tali anyway. So it's all good.
Title: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on February 02, 2010, 07:32:55 AM
I've started my second run through, this time with female Sheppard as a Renegade on Insanity, so I'll see if I can't hook up with Miranda this time.  I wonder why Miranda's scenes are more explicit and if anyone else get's a more explicit sex scene, aside from the disappointing show with Jack and Tali. 

Supposedly there's a Geth rifle to be found when you rescue Tali, that's only available on insanity.

Also, this really does deserve it's own thread.  So feel free to speak without the use of really small text.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 02, 2010, 08:19:02 AM
I don't think I'm going to do a second playthrough. I'm afraid that if I do a second one, that playthrough would be used to import to ME3, and my first playthrough would be over-written. I liked the way my first playthrough ended. Dispite the fact I hated the three characters that died, I feel it made it feel more realistic.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on February 02, 2010, 09:41:56 AM
I would imagine that ME: 3 will allow you to choose which character/career you want to import, as long as you have more then one saved from the first game.  I have three I think, one paragon, one renegade, and I forget how the third one ended.  When I started ME: 2, I choose to start with my male paragon character and now on my new play through, I've imported my female renegade character. 
So as long as you have separate careers/character, you should be able to do multiple run troughs which you could then later import to ME:3.

Have you heard anything about an ending where Sheppard dies, but the mission is a success?  There was some talk a while back that it might be possible for Sheppard to be killed and not be available in the next game, though I'm not sure who you'd play as; unless that just ends the story for your particular run through.  Still, that would be an interesting twist if you could take on another character after Sheppard dies.

ETA:  Ok, did some looking around and apparently, if Sheppard dies in the last mission, you can still play ME: 3 as a Sheppard, just not your Sheppard.

Here's a guide to the romanacable characters:  Spoilers obviously.
http://masseffect.wikia.com/wiki/Romance
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 02, 2010, 10:39:56 AM
The Slaughter ending, everyone but Joker and EDI die

Part 1 (http://www.youtube.com/watch?v=FZY-sXrQeh0)
Part 2 (http://www.youtube.com/watch?v=R5pESyYgJLk&NR=1)

Part 2, but the base is spared. (http://www.youtube.com/watch?v=GMC200aJ-do&annotation_id=annotation_224170&feature=iv)

If you fail the mission where you control Joker by running into a Collector, EVERYONE dies. I almost failed that one, I turned a corner to fast and was close to running into a Scion.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 02, 2010, 05:25:41 PM
Just beat the game.

HOLY FUCK HOLY FUCK HOLY FUCK THAT WAS AWESOME.

Review forthcoming.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 05, 2010, 09:23:07 PM
I found out you didn't even need to keep your old save files from ME1 to import your ME1 character. My data was erased awhile back, and I was still able to import my guy. So I'm playing my ME1 Shepard for my second run through.

The game is so much better if you import your ME1 character. The story and side missions adapt to your choices in the first game. In a couple of cases new side missions were available because if the Paragon choices I made in the first game.

In the first game I sacrificed the Alliance's 5Th Fleet to protect the council, and choose Anderson to represent Earth. It paid off. Aliens are treating me as a hero. I was reinstated as a Spectre. Wrex is still alive, and Ashley forgave me for the two year absence. Even the rachni want to help me fight the Reapers. The FUCKING RACHNI!

Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 05, 2010, 10:43:47 PM
Oh man, I cannot fucking wait to import my ME1 character into ME2. I've been playing the PC version on my flatmates computer, as my Xbox is back at home (and roughly 3,000 miles away), so I've been making due with the default backstory. It's easy to tell, though, where a ME1 playthrough would enrich the experience. The default background really only covers the basics:Wrex and Kaidan are dead, and you sacrificed the council, but didn't do away with it completely. The citadel is run by a human-lead council, but everyone hates humans and Udina looks like he's shitting the bed. You didn't really romance anyone, or if you did, they never mention it.

I'm so amped to boot up ME2 with my level 60 Vanguard Alyn Shepard, with 100% quest completion. Totally going to stay faithful to Liara. I'm on my second playthrough, and none of the romance options really interest me. Jack is fucking boring, Miranda is okay, and Tali is nice, but kinda shoehorned in fan-service. I'm romancing her on this playthrough, it's cute, but nothing that would make me cheat.

What classes did you guys play? I started out as a basic Soldier, but then I upped the difficulty to Hardcore and busted out as a Vanguard. Holy shit, does a fully leveled up Vanguard own. Level 4 shockwave? Yes please.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Greg on February 05, 2010, 11:40:40 PM
I was a Soldier on my first play through, my 2nd run will be as an Infiltrator using one of my other ME1 saved games. I'm taking a bit of break before I do the 2nd run though, I spent about 4 solid days playing ME2 for my first run and need a break.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 06, 2010, 12:48:02 AM
Oh man, I cannot fucking wait to import my ME1 character into ME2. I've been playing the PC version on my flatmates computer, as my Xbox is back at home (and roughly 3,000 miles away), so I've been making due with the default backstory. It's easy to tell, though, where a ME1 playthrough would enrich the experience. The default background really only covers the basics:Wrex and Kaidan are dead, and you sacrificed the council, but didn't do away with it completely. The citadel is run by a human-lead council, but everyone hates humans and Udina looks like he's shitting the bed. You didn't really romance anyone, or if you did, they never mention it.

I'm so amped to boot up ME2 with my level 60 Vanguard Alyn Shepard, with 100% quest completion. Totally going to stay faithful to Liara. I'm on my second playthrough, and none of the romance options really interest me. Jack is fucking boring, Miranda is okay, and Tali is nice, but kinda shoehorned in fan-service. I'm romancing her on this playthrough, it's cute, but nothing that would make me cheat.

What classes did you guys play? I started out as a basic Soldier, but then I upped the difficulty to Hardcore and busted out as a Vanguard. Holy shit, does a fully leveled up Vanguard own. Level 4 shockwave? Yes please.

Alatair Shepard ( I just finished beating Assassin's Creed, and I mis-spelled the name  ;)), my ME1 character is a Soldier, and a Spacer. Altair Shepard (the character I created when I didn't know I could import a deleted character. LOL) is a Soldier, and a Spacer.

Playing ME1 really does enhance ME2 to an amazing degree. How many games can say that playing the first game, makes the second game, not only that much better, but also much more of a unique experience to each player/playthrough.

Daft, when you import your ME1 character, you get bonus resources. If you're level 30, you get 54000 of each resource. If you're level 60 you get even more. All the credits you made by the end of ME1 carry over, plus you get bonus credits if your character is "rich". If you're level 30, you start at level 2 in ME2, if you're level 60, you start off as level 5 in ME2.
So right off the bat, you can buy most of the upgrades, and items in stores, before you're really into the game. Plus with the resource bonus, you get a nice head start on research.

I had over 300,000 credits at the end if ME1, plus I got another 50,000 Credits as a "rich" bonus.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 06, 2010, 07:25:35 AM
You get something like that in ME2. I started a new game (a proper one this time, the first was just "holy shit I have the game go go go!" playthrough), and you got about 50,000 of everything. That's gonna change a whole lot when I import from ME1, and bring in a cool 1,000,000 credits.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 06, 2010, 07:48:59 AM
You get something like that in ME2.

That's what I said  :P
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 06, 2010, 09:33:27 AM
I meant you get it even if you don't import a character. If you beat the game with an original character, then start with another original character, you get the same bonus. I think, the Steam copy of the game has some bugs.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on February 06, 2010, 11:19:26 AM
I've imported my renegade character from the first game and I'm playing through on insanity.  It's a challenge to say the least.  I'm still not off Omega yet.

I've played as soldier for both of my characters.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 06, 2010, 01:14:39 PM
I meant you get it even if you don't import a character. If you beat the game with an original character, then start with another original character, you get the same bonus. I think, the Steam copy of the game has some bugs.

Oh, ok. I miss understood.  ;D
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 06, 2010, 06:09:25 PM
SET PHASERS TO REVIEW

This easily surpasses the first game. Mass Effect 1 compensated for repetitive missions and lackluster shooter mechanics with one of the best stories in video-games, compelling characters and a cinematic vibe. Mass Effect 2 keeps all the great elements, ditches the "Go here, scan this, shoot that" side-missions, and transplants in Gears of War's tight and tactical shooter mechanics. The result is a seamless combination of RPG and third-person action. The dialogue is tight, the choices are ambiguous, and the combat is a pleasure to play. I will say that I miss picking up loot, but I gladly sacrifice it for the games streamlined inventory system. Ammo types are now powers, selected at the same time as your biotic  (magic....in SPAAAAAAAAAAAAAAACE!) or tech powers, and party members stick to one (or two, depending on loyalty) outfits/armors.

In some ways, this game reminds me a lot of KotOR II. The loyalty system and their associated sidequest seem like a non-retarded implementation of that games Influence mechanic, and the branching endings depending on who you talked to when, and for what reason definitely harken back to that game. I wouldn't be surprised if Bioware took a look at Obsidian's flawed but beautiful (and sadly franchise killing) second act, to see what to do right, as well as what to avoid. The story certainly shares themes with KotOR II, both being the "dark second act" of a planned trilogy, with characters making serious moral and political decisions that can affect the entire galaxy. It's bittersweet to play this game, knowing that Bioware is gearing up for an ass-kicking third act, and wonder what would have happened in KotOR III.

That aside, there's not much I can say that isn't the usual "Holy shit, buy this game, for it is awesome!", so here are some nitpicks (Spoilers, obviously). These are minor quibbles that in no way affected my enjoyment of the game. Mostly:
- No side-boob. I want me some quarian T&A
- The final boss was goofy, but not game-breaking. I didn't see why it had to be the Terminator, and not just a Reaper skeleton, but w/e, two shots from the Cain and it died like everything else.
- The Illusive Man. I felt that they never really defined him, even as an ambiguous character. You get messages from him saying "It's your call, do what you want", but when you speak with him mano a mano suddenly he's all "My way or the highway". It was satisfying telling him to go fuck himself, but I felt like he was wasted.
- The mission reports. Fine for the side-missions, but I miss the council reports from Mass Effect 1. They gave an immediate sense of impact, that your decisions carried weight. Now, it's like "Oh, cool, some credits and a new rifle. And Jack killed everyone? Whatever." They could have had you reporting back to the Illusive man after each mission, which would have helped to develop him.
- Jacob. Why was he there? I'm sure he was more interesting if you were a girl, but he was just so bland. Same goes for Kaidan. Why are the "lead male" characters always so uninteresting?
- The hubs. Nice to have everything centralized, but they lose some scale. The citadel, center of galactic commerce and politics, felt like a mall. Tuchanka looked like shit. When Grunt dissed the place I was like "You said it."


Nitpicks aside, the game is fucking awesome. It keeps ratcheting up the stakes and the tension, all leading to an explosive climax and one hell of and ending cinematic (Reaper fleet powering up FTW. I got goosebumps.). If you're any sort of fan of RPG's, shooters, or hell, Sci-Fi in general, you owe it to yourself to buy this game.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on February 08, 2010, 07:21:08 PM
There's an awesome model of the new Normandy being done over on Sci-Fi Meshes.

Check it out here: http://www.scifi-meshes.com/forums/showthread.php?75165-SSV-Normandy-SR2/page3
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 13, 2010, 12:45:26 PM
I'd kill to see some orthos of the SR-2.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 13, 2010, 02:41:06 PM
So would I. I'm very confused about the orientation of the Crew Deck compared to the rest of the ship. It seems to be the wrong way around. Unless the elevator spins has it drops.

When you goto the crew quarters and look out the window you see the mass effect core. But that would put the core right under the CIC. But every other deck puts the core at the back of the ship. Even the elevator load screen has the core at the back of this ship.
.
.
.
.
My head hurts...
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 13, 2010, 05:38:44 PM
I think the elevator opens on both sides...
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 13, 2010, 09:06:25 PM
The back wall of the elevator has the control panel, and none of the distinct features of a door that are used in ME2. It's very odd.  :D

It's not like it's a game killing bug, or even a real issue. I just thought it was kind of weird.  ;D
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on February 14, 2010, 05:29:26 PM
Weren't there some similar issues with the SR-1?  Something like what they showed of the inside not being able to completely fit within the actual ship.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 14, 2010, 11:06:43 PM
Of course the SR-1 and SR-2 are so incredibly awesome, that I'm willing to look past the odd reality bending properties of the interiors of the ships.  ;D
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: caisson2delta on February 17, 2010, 09:20:18 PM
I just picked up the game two nights ago, but have yet had the chance to play it (I'm in SWAT school right now and don't have the time). I'm really anxious and looking forward to playing. I'm off this weekend and hopefully can get pretty far into the game. I'll keep everyone posted.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on February 18, 2010, 04:03:08 AM
Xero: The control panel is holographic, and is likely projected from the frames at the corners of the elevator.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 18, 2010, 04:24:47 AM
Xero: The control panel is holographic, and is likely projected from the frames at the corners of the elevator.

Maybe. Except it doesn't look like any of the doors normaly associated with human tech.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on February 18, 2010, 10:45:59 AM
Xero: The control panel is holographic, and is likely projected from the frames at the corners of the elevator.

That's what I thought, but the actual wall itself is the wrong design. The door splits into four (?) segments, it isn't garage door style like the SR-1. As for internal arrangements, the SR-2 probably does fit inside the model, except for the airlock, which is a mystifying inclusion. Why would they have it, when you never, ever use it? With the windows in the cockpit allowing you to clearly see where the outside edge of the ship is, it's obvious that the airlock extends a good couple meters out from the hull.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on February 18, 2010, 11:18:13 AM
I just checked it again. The elevator door opens up towards the front of the ship on all other decks. It opens to the rear of the ship on the Crew Deck. Floor, to ceiling, that back wall is just that, a wall. Odd...

It seem the SR-2 is suffering from the Pillar of Autumn Syndrome. Where the  1.17km Autumn had a 3km long, straight service tunnel, the SR-2 has a airlock that extends well past the hull, and a magic elevator.


Of course none of this really takes away from the fantastic experience BioWare has given us here.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Darkside on February 19, 2010, 10:10:08 AM
disappointingly short...2 days to beat 100%/lvl30 :/
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on February 22, 2010, 09:07:56 AM
Part of the problem getting it all sorted is that we never see the elevator doors actually open from the inside, nor the reference points of ME1.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on April 17, 2010, 12:58:31 PM
Saw this over on SFM.  This is pretty cool.  The addition of various other sci-fi ships, sort of detract from it a bit I think, but it's still worth taking a look.

The Normandy on Earth:
http://www.youtube.com/watch?v=JAG9wYPvE18
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: caisson2delta on April 17, 2010, 02:18:18 PM
I'd been wanting to post in here for a while, but was worried about necroing the thread. I got the game a while back and finished it. All I can say was wow, very good game. I like some of the improvements made from the original and it had some interesting new characters. I look forward to ME 3. I would've liked the missions for the main story line to be a bit more involved, but still good. I look forward to being able to play it again but take some different paths.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on August 17, 2010, 09:15:51 AM
So Mass Effect 2 is coming to the PS3 (http://kotaku.com/5614838/mass-effect-2-hits-the-playstation-3-in-january).

Anyone else thing this is a really, really retarded idea?
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on August 17, 2010, 12:49:15 PM
Why? A game built around choices, and they release the sequal on another console? That makes no sense.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on August 17, 2010, 12:59:00 PM
It's unbelievably stupid. Half the fun of ME2 is seeing how your choices in the first game carry over, and not just the big "HEY DID YOU KILL THE COUNCIL OR LET THEM LIVE?!", but fun stuff like the corporate cop from Noveria, Conrad Verner, etc.

The PS3 will be Wrex less. Enough said.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Xero on August 17, 2010, 01:02:48 PM
 Most people on 360 who have played it, have already played it a few times, months ago anyway, and are patiently awaiting ME3.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on August 30, 2010, 09:15:54 AM
Last week Kotaku posted some awesome Miranda Lawson Cosplay. http://kotaku.com/5619340/miranda-from-mass-effect-2-cosplay-done-right/gallery/
This weeks, it's Jack's turn. http://kotaku.com/5625154/hey-its-jack-from-mass-effect-2/gallery/

Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on August 30, 2010, 01:26:08 PM
Not a bad job on the Miranda costume, though some of the comments are on the right track. I think the hex is shopped on too.
And whilst I applaud the Jack costume, I'm waiting for the more commited version. And the subsequent indecent exposure charge. :P
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on September 02, 2010, 11:01:09 AM
Mass Effect 2: Lair of the Shadow Broker which focuses on Liara is out next week on the 7th.
http://kotaku.com/5628115/mass-effect-2s-lair-of-the-shadow-broker-looks-romantic

She's probably going to be pissed.  My Male-Shep shagged Jack and Tali.  Though maybe if I get enough paragon points, I can talk them into a foursome. 8)
I haven't finished my play through with my Female-Shep character though, which ended up with Liara in ME:1 as well, even though I was trying for Ashley.  Oh well, seeing as how Fem-Shep can't shag Jack or Miranda, I'll probably not cheat on Liara a second time.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on September 02, 2010, 01:09:13 PM
I don't think you could romance Ashley as a woman. I think they coded for it, but kept it out of the finished game.

Either way,  I'm really excited for this new DLC. Apparently the dialogue is heavily weighted towards people who've completed the game already, and it's supposed to be the first of new DLC to bridge the gap between ME1 and ME2.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Manticore on September 02, 2010, 04:30:08 PM
Waaaaaaaaaaaaaant.

Though now I feel bad for breaking up with her in favor of Tali (but not too bad, because Tali is adorable). :(
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on September 02, 2010, 07:44:53 PM
I didn't break up with her, at least not in my "canon" game, 'cause no one else caught my interest. Jack was bitchy, Miranda was boring, and Tali was just, eh, I was never like "ZOMG I MUST FUCK TALI NOW!"
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Torlek on September 03, 2010, 01:28:33 AM
I've ignored the DLC so far because it seemed like mere mission packs. Side missions that have no bearing on the main narrative. A nice addition if they'd been included in the main game but not something I'm going to shell out cash for. These new ones they're promising interest me though. If they actually take into account your actions and the characters react accordingly (what if Shepard completely blew off Liara's side mission in ME2? what if he/she cheated on Liara?) this could be a good method of expanding the game. Nobody's really been able to pull off the "DLC as an expansion to the story" model yet. Bioware's probably come closest with some of their add-ons for Dragon Age (Stone Prisoner and Return to Ostagar specifically) but even those have been game enhancements instead of game extensions. What I'd like to see is these DLC become something like an episodic expansion pack, little bits of game that extend the main story and come out at decent intervals leading up to the awesomeness that shall be ME3. Valve tried the episodic thing with Half Life and failed miserably (the games are still great but it's been two years and not one word of Episode 3), maybe Bioware will be able to pull it off.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on September 03, 2010, 05:49:32 PM
I imagine one important barrier to that style of storytelling is the size constraint of DLC. I don't know what the maximum size is, but to get more than a handful of levels in strikes me as potentially beyond the limit. Not to mention there will always be those gamers who rush through episodic gaming and don't like waiting for the 'next ep'.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on September 04, 2010, 07:22:05 AM
The DLC so far has been pretty extensive, with the loyalty missions for Zaed and Kasumi being just a long and complex as those for the other party members. "The Lair of the Shadow Broker", while it hasn't had an official "it will last THIS long" statement, sounds pretty extensive, with something like five new research projects, new dialogue, etc.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on September 09, 2010, 08:53:02 AM
Having just played the Shadow Broker DLC, I thought I'd give my opinion. Without giving too much away, the series of events leading up to meeting Liara again is slightly contrived, but no more than any other DLC. The car chase isn't very well managed in my opinion, especially for having thrown you into the driver's seat right then and there. IMO, it could have been much better had you been given the controls for a scene transition earlier on, rather than just a loading screen. And the titular 'Lair' is very well presented, a grandiose location which goes toward the attitude you've gotten of the Broker. The fight on the hull is fairly standard fare, though less predictable when you'll get into combat than the earlier game. And nice use of environmental hazards. Near the end of that, there's some nice funny dialogue, though I'm not the only one to notice that no one but Sheppard, and in this case, Liara talks much in the DLC. I brought Garrus and Tali along specifically to hear what they might say to one another. Inside, it's again, standard fare, though better use of non-set piece fights. And my jaw dropped when we finally might the Broker. End of the day, I recommend it, though not for the dialogue from anyone but the main two. And take the time to look around at the end. It's worth it.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Greg on September 10, 2010, 09:20:17 AM
Agreed on the dialogue, the back and forth between Shepard and Liara, especially on the hull of the ship was excellent, but I brought Garrus and Tali along as well. It's a pity Bioware couldn't have brought back the voice actors for those two as well, given the history all four of them share.

The Shadow Broker itself was excellent, it totally lived up to the mysteriousness of the character that had been built up. It can be hard for games/tv/movies to have characters like that live up to the expectations that are built up in the journey to reach them, but I definitely think Bioware delivered.

I didn't really have a problem with the car chase, I only died once or twice and one of those was going the wrong way at the very end of the chase by accident.

I wish we'd seen a little more interaction between Liara and Feron at the end, it was a little abrupt he quickly he left you and Liara to talk alone and just leaves their reconnection off screen.

Seeing another Spectre was cool, I hope we see more in ME3.

I picked up the Firepower pack along with this DLC as I happened to have exactly 160 points left after buying LotSB. All three weapons were pretty good, especially the shotgun, which has a much greater range than any of the other ones and a decent punch to it.
The rifle was better than expected, a semi-automatic battle rifle, it's kinda similar to the burst fire Avenger rifle already ingame, but I found it easier to not waste ammo with the new rifle as if you happen to hit fire one or two times extra by accident, you only was 2 rounds, not 6.
The pistol is similar to the existing heavy pistol, but it felt more powerful and has a few more spare rounds, so it's an easy choice to take over the existing pistol. The only downside it the laser sight can be a pain at longer ranges, but I guess that's to offset the extra punch.

If you have the points for it, I'd definitely recommend picking it up, particularly if you play a shotgun heavy class like the Vanguard.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on September 30, 2010, 11:16:12 AM
Some awesome Garus cosplay.
http://www.ripten.com/2010/09/29/scoped-and-droped-cosplay-spotlight-steph113/
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on October 20, 2010, 10:04:55 AM
This ME2 character poster, makes an awesome background. http://kotaku.com/5668516/if-only-there-was-a-mass-effect-2-movie
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on November 18, 2010, 09:47:01 AM
A Mass Effect spinoff shooter?  Maybe: http://kotaku.com/5692552/rumor-biowares-new-mass-effect-is-a-multiplayer-spin+off?skyline=true&s=i
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on December 10, 2010, 06:27:34 PM
Possible Mass Effect 3 plot popped up on the EA store today.
Mass Effect 3-rumors (http://kotaku.com/5711606/mass-effect-3-described-as-battle-for-earth)

Additionally, there supposed to be some ME related news in the form of a teaser shown during the Spike TV Video Game Awards, tomorrow. 
I'm really hopping the rumors of a multiplayer ME3 turn out to be false.  I wouldn't mind and would even enjoy a ME multiplayer shooter at some point in the future, but finish the single player trilogy first.  ME works so well because of it's story driven single player campaign and changing that, even with something like co-op would be a mistake.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on December 11, 2010, 09:24:31 AM
I'm really hoping it's nothing to do with multiplayer. I love shooting some noob in the face as much as the next gamer, but somethings shouldn't have multiplayer. Mass Effect is one of them.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on December 11, 2010, 10:32:32 AM
You are the galaxy's greatest hero. No one else among the stars can match your valiant deeds...Except for that guy. Now go shoot him.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on December 11, 2010, 07:53:33 PM
MASS EFFECT 3 (http://www.gametrailers.com/video/vga-10-mass-effect/708363)

I'm Commander Shepard, and I just peed myself a little bit.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on December 12, 2010, 09:16:27 AM
Awesome.  It has such a different tone and look from the trailers for the previous games, at least right up to the point when it shows Shepard and the ME theme music kicks in.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Torlek on December 12, 2010, 01:07:40 PM
Indeed that. It could have been Resistance 3 until the Reapers showed up. Also, Holiday 2011? So we're going to get Dragon Age 2, Star Wars: The Old Republic and Mass Effect 3 next year? Good god Bioware, you at least need to give the other developers a chance.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Manticore on December 12, 2010, 01:20:04 PM
This was the Year of Blizzard; I see no problem with letting next year be the Year of Bioware. ;)

Alliterative if nothing else.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on December 12, 2010, 03:55:40 PM
I'll be in my bunk.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on February 10, 2011, 11:22:10 PM
Clint Mansell will score Mass Effect 3. (http://kotaku.com/#!5757242/mass-effect-3-gets-the-sound-of-black-swan-requiem-for-a-dream)

I really like Mansell and I'm sure he'll do a great job, but I'm a bit disappointed that Jack Wall won't be back.  He's created such a unique sound for the first two games that bringing in someone new for the last game seems like a bad idea, even if Mansell's soundtrack is amazing.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Data007 on February 11, 2011, 12:50:13 AM
Here's hoping he doesn't run off in some completely different direction and follows the excellent trend already set.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on March 19, 2011, 10:59:43 AM
The final ME2 DLC arrives on March 29 and it's thought this mission will bridge the gap between ME2 and ME 3.  There's also been some speculation that this mission will see the return of Ashely or Kaiden, depending on which one you saved in the first game.
http://kotaku.com/#!5783307/the-final-mass-effect-2-mission-arrives-on-march-29
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: The Daft Punk on March 19, 2011, 03:27:58 PM
Now I am as happy as a little girl.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on March 19, 2011, 05:14:12 PM
While I'm excited about the new DLC, I won't be 'little girl' happy until ME 3 comes out.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on March 28, 2011, 02:56:09 PM
ME2: Arrival DLC Trailer (http://www.ign.com/videos/2011/03/28/mass-effect-2-arrival-launch-trailer)

It pretty much spoils the overall story of what the DLC is trying to do, which is to link the events of ME:2 and ME: 3.  Still, it comes out tomorrow and so I don't care all that much.
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on April 08, 2011, 08:36:29 AM
Looks like a Mass Effect Animated Film is in the works.
http://www.gamingunion.net/news/ea-and-funimation-announce-mass-effect-anime-film--4620.html
Title: Re: Mass Effect 2: Discussion - Spoilers
Post by: Jimi James on June 06, 2011, 02:29:52 PM
The new partially live action ME 3 trailer, can be seen here: http://www.origin.com/
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on June 06, 2011, 04:21:48 PM
Gameplay trailer: http://www.youtube.com/watch?v=IJvrN6JijuU
Title: Re: Mass Effect: Discussion - Spoilers
Post by: The Unbound on June 07, 2011, 06:24:48 AM
Is it me, or is Shepard stealing moves from Assassin's Creed now?
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on June 07, 2011, 02:42:25 PM
A rundown on the bonus material included in the N7 Collector’s Edition:
http://masseffect.bioware.com/me3/game/order/
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on July 08, 2011, 03:26:55 AM
I couldn't find an article about it, so you'll have to watch the video; http://www.ign.com/videos/2011/07/07/ign-weekly-wood-070711
Legendary Pictures, which is the studio behind the Batman films as well as Inception, will be at Comic Con with Casey Hudson (the main guy in charge of the game...I forget his official title) to discuss the film adaption.

It would be awesome if they could get Christopher Nolan for this, though that's probably a long shot.  Still, that would be awesome.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: The Daft Punk on July 11, 2011, 12:53:30 PM
So goddamn excited for this, and so goddamn annoyed at the fandom. You would not believe the idiocy on display on the official forum. Something like half the posts are saying "if miranda isn't in the game i am gonna cancel my preorder fuck bioware!" or "THIS IS BULLSHIT I HAVE TO REPLAY THE WHOLE TRILOGY 'CAUSE OBVIOUSLY PARAGON IS GONNA WIN AND RENEGADE IS GONNA LOSE!!!11!ONE!"

Unfuckingbelievable. Complaining about certain squadmates not showing up in ME3 is akin to saying "Lando Calrissian/Yoda/Any B character from Star Wars better be in Return of the Jedi or I'll be pissed and not go see it!" Because of course Bioware only wrote one games worth of material for ME2 characters (almost all of which were potential LI's to boot) and have no plans for them in the sequel. Herp a derp.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Torlek on July 11, 2011, 09:36:14 PM
I couldn't find an article about it, so you'll have to watch the video; http://www.ign.com/videos/2011/07/07/ign-weekly-wood-070711
Legendary Pictures, which is the studio behind the Batman films as well as Inception, will be at Comic Con with Casey Hudson (the main guy in charge of the game...I forget his official title) to discuss the film adaption.

It would be awesome if they could get Christopher Nolan for this, though that's probably a long shot.  Still, that would be awesome.
I am really wary of any and all Mass Effect movie ideas. There's just so much content that any movie adaptation would have to leave out (side quests, party member loyalty quests in ME2, just sitting on the Normandy talking to your party members and getting their life stories, etc) and said content is what, IMO, elevates the series above other well written RPGs. I mean, yeah, the main storyline is several kinds of awesome by itself but if you focus on just that in a movie you lose part of the soul of the games.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on July 12, 2011, 04:32:42 AM
I tend to agree, which is why I think their best bet would be to avoid a direct adaptation and make some sort of companion film that doesn't involve the storyline from the games.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: The Unbound on July 12, 2011, 07:58:20 AM
So goddamn excited for this, and so goddamn annoyed at the fandom. You would not believe the idiocy on display on the official forum. Something like half the posts are saying "if miranda isn't in the game i am gonna cancel my preorder fuck bioware!" or "THIS IS BULLSHIT I HAVE TO REPLAY THE WHOLE TRILOGY 'CAUSE OBVIOUSLY PARAGON IS GONNA WIN AND RENEGADE IS GONNA LOSE!!!11!ONE!"

Unfuckingbelievable. Complaining about certain squadmates not showing up in ME3 is akin to saying "Lando Calrissian/Yoda/Any B character from Star Wars better be in Return of the Jedi or I'll be pissed and not go see it!" Because of course Bioware only wrote one games worth of material for ME2 characters (almost all of which were potential LI's to boot) and have no plans for them in the sequel. Herp a derp.

What? Yoda not in Star Wars. Inconceivable! Unconscionable! Grr...

... anyway, it was always my impression, in reading about how Bioware saw the ME “franchise”, that they considered the universe large enough to house more storylines than just the one in the big games, and that a feature film would find its own place as well.

Mind you, this was a while ago, before the idea had encountered any sort of marketing or film studio executive types...
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on July 23, 2011, 11:15:24 PM
http://kotaku.com/5824180/what-does-mass-effect-3s-official-fem-shep-look-like-you-make-the-call

FemShep will be making a more prominent appearance in Mass Effect 3, particularly in the special edition box art and in one of the trailers.  Bioware is running a poll on Facebook to let fans choose which of six possible candidates will make the cut.

I voted for the FemShep with short dark hair...the one pictures in the upper left corner, though to be honest I don't know why they didn't just go with the default FemShep since the default ManShep is the version used in the ads.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on August 27, 2011, 02:15:17 PM
Via Bioware facebook page, here's the new default FemShep.
(http://i195.photobucket.com/albums/z159/Jimijames_jon/th_290885_10150272365446645_85811091644_7851547_4251119_o.jpg) (http://s195.photobucket.com/albums/z159/Jimijames_jon/?action=view&current=290885_10150272365446645_85811091644_7851547_4251119_o.jpg)
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on August 27, 2011, 03:13:19 PM
I voted for black hair Shepard. Red hair's Shepard is ok.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on October 11, 2011, 10:09:58 AM
So, Co-Op multiplayer is confirmed for ME 3.
http://xbox360.ign.com/articles/119/1199220p1.html
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Flagg on October 11, 2011, 12:56:35 PM
Man I need to finish the first 2 lol.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on October 12, 2011, 12:00:32 PM
More info on the multi-player.  Sounds like it's a wave based survival type game, similar to horde mode in Gears.  However there's something called War Assets that are gained in multiplayer that carry over to the single player game and will somehow effect the outcome of the single player game/story.
http://www.g4tv.com/thefeed/blog/post/717323/mass-effect-3-co-op-multiplayer-trailer-11-waves-of-galaxy-saving/#comments
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on December 10, 2011, 07:53:20 PM
New Mass Effect 3 trailer.
http://kotaku.com/5866957/holy-shit-its-a-new-mass-effect-3-trailer
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on February 13, 2012, 08:09:08 PM
The Mass Effect 3 demo is out tomorrow.  It's been up on youtube for a while now, but it'll be worth checking out.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on February 15, 2012, 02:31:51 AM
It's interesting they give you the option during the demo to have a more action oriented game, which removes the ability to choose dialog options versus a more RPG, or story centered game, the latter of which is less action/combat intensive.  I wonder if that was just for the demo or if it will carry over to the game as well.

I also hope the first level in the demo doesn't represent the entire opening of the game.  It felt a bit rushed and could have lasted a bit longer.  That being said, I really liked the last bit of the intro, when you make it the Normandy and the music starts playing.

It's difficult to judge the second level/mission since you're not playing it with a great deal of context.  The action is good and you get to play with a few of the new weapons, though like the first mission it goes by pretty quick.  It's just enough to give you a taste of what ME 3 is going to be like, but not really enough to settle your hunger.

March 6 can't come soon enough.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on February 15, 2012, 02:41:30 AM
The ability to choose RPG, Action, or both are part of the game.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on February 19, 2012, 10:08:32 PM
Here's the new trailer that premiered during The Walking Dead tonight.  Watch it in 1080p, the detail is amazing.
http://www.youtube.com/watch?feature=player_embedded&v=Vs7kix6_8Ks#!
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Torlek on February 20, 2012, 09:11:29 PM
How many cuts of this trailer are they going to drop? Good to see they're still using Two Steps from Hell for the music though. After the Fall and Black Blade this time.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on February 21, 2012, 10:36:56 AM
Here's the Cinematic version of Take Earth Back: http://www.youtube.com/watch?v=eBktyyaV9LY&feature=youtu.be
Oddly, it contains scenes from the 2010 Spike VGA trailer, though somewhat expanded as the rest of the trailer has been as well.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on February 26, 2012, 07:29:54 PM
A new live-action ME3 trailer is out. http://www.youtube.com/watch?feature=player_embedded&v=24jJncg6WiA
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Juvat on February 27, 2012, 08:20:03 AM
I had never played Mass Effect, but seeing this has prompted me to check out all three of them.  Now, I just need my new computer to get here so I can play them all.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on February 27, 2012, 08:27:32 AM
It's highly unlikely you'll be disappointed.  Mass Effect is not only a great series of games, the universe they've created for the games is incredibly well developed.  It stands up on its own as good sci-fi and fills the void in the lack of Space Operas we're currently experiencing on tv.  Even if you don't like the gameplay, I think it's worth experiencing just for the overall story itself.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Juvat on February 27, 2012, 12:23:09 PM
I'm looking forward to it.  :)
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 02, 2012, 11:31:38 AM
The official launch trailer...maybe Monday we'll get an extended cut. :P  
It's good, but I thought it was a bit spoilerish in nature, though given the nature of the game, I suppose it's only suggesting possible outcomes.  For example, the inclusion of Wrex doesn't fit with the way my game has unfolded.  I let Ash kill him in the first game.
http://www.youtube.com/watch?v=bG2mdZ23eP8
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 05, 2012, 11:59:54 AM
There's a new trailer...sort of.  This is the previous Take Back the Earth trailer, now shocasing FemShep.
http://popwatch.ew.com/2012/03/05/mass-effect-3-femshep-trailer/
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 07, 2012, 11:08:50 AM
So, who's enjoying Mass Effect 3?
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 07, 2012, 11:20:57 AM
Me!
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 07, 2012, 09:38:23 PM
I'm not sure what to say about it that won't spoil things, other then it wastes no time dumping you right into the middle of a galactic mess.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Torlek on March 08, 2012, 03:06:56 AM
Yeah, I would've preferred the opening scene if it had been in the middle of the narrative. Give us some time to get some stuff organized and make futile preparations before everything goes to hell. So far I'm enjoying the game. The shooting mechanics feel a lot tighter though I'm not a fan of how closely the camera hugs your shoulder in combat. The new resource gathering mini-game is a lot less annoying than the planetary scanning and I like how it can provide quest items that help you with the galactic readiness meta-game, but frankly I kinda find myself missing the open roaming planet areas from ME1. The character interactions are top notch and I'm really enjoying meeting up with all the previous characters in their various positions. I'm curious if they're going to make all the previous romance options available because I'm through the Palaven mission and I've already come across one that won't end up on the ship. Another cool thing they've done is that the crew will get off the ship when you're at the Citadel and be sitting in various locations for extra interaction. I'm sure all the RPG nerds will howl about how they can't tweak every last little thing but at least this one has more weapon and armor customization than 2 did. Let's just hope they've done the narrative justice.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 08, 2012, 05:06:48 PM
Mass Effect does something that I'm not sure I really like, and it's far more prominent in ME3.  Every time I go to the Citadel, I pick up new missions just by walking past people and overhearing their conversations.  They're usually some sort of fetch quests and not all that difficult, but it gets a bit difficult keeping track of the missions when I go to the Citadel to complete a mission and pick up five new ones before I can get off the station again.
Just a minor annoyance really.

As Torlek mentioned though, it's a nice touch to have the crew scattered around the station enjoying some down time each time I stop there.

I've already cheated on Liara. :(

And from what I've seen so far, they've definitely done the narrative justice.  There are plenty of highs and some definite lows.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Juvat on March 08, 2012, 06:31:39 PM
Argh!  I still need to play through the first two, but I did buy ME3. 
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 08, 2012, 10:20:11 PM
Wow...
Quote
I just wiped out the Quarians and Tali killed herself.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 09, 2012, 02:31:18 AM
I was able to...

Quote
Save the Quarians, and free the Geth. Though, Legion sacrificed himself to give the Geth sentience. But it was worth it, in the end I got both their militaries as War Assets.

I'm gearing up right now for the final battle with Cuberus.

After I finish the game, I've going to do a full run through with my other character. She did all the DLC for ME1 and ME2, and I hear you get more options, and War Assets because of it.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Data007 on March 09, 2012, 07:54:48 AM
Wow...
Quote
I just wiped out the Quarians and Tali killed herself.

Nooooooooo....
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 09, 2012, 04:01:36 PM
Wow...
Quote
I just wiped out the Quarians and Tali killed herself.

Nooooooooo....

Yeah, it was pretty bad...I mean I actually felt bad that she killed herself.  I thought about trying to reload a previous mission to redo it so I could save her, but decided not to...the cost of war I suppose.  So far I've lost Tali, Miranda, Thane, Kaiden, Legion, and Mordin...Ashley and Wrex were already dead from my previous game, though at this point I wouldn't be surprised if no one is left alive at the end of this.  I did manage to save Jack and Grunt though so it's not a total loss.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 09, 2012, 04:25:23 PM
So far I've lost
Quote
Mordin (sacrificed himself to spread the genophage cure), Thane (but he dies no matter), and Legion (he sacrificed himself to give the Geth sentience, which lead to the Geth and Quarians together in peace, and start rebuilding the homeworld. So now I have both the Quarian and Geth fleets as War Assets).
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 09, 2012, 08:51:17 PM
Xero, let me know when you get to the end.  I'm curious to find out which option you pick.

I choose Synthesis, which ended the war, but destroyed the Citadel and all the Mass Relays...the Normandy crashed on some unspecified tropical planet and Sheppard died merging with the Catalyst.

When it ends, it takes you back to the Normandy before the final mission, so you'll be able to play DLC.  I'm going to replay the final mission and check out the other endings.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 10, 2012, 12:22:28 AM
There's 17 different endings, 16 depended on whether or not you destroyed the Collector Base at the end of ME2. The 17th is part of New Game+

I'm trying to get the perfect ending for the "Destroyed the Collector Base".
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 10, 2012, 01:30:11 PM
I would have like to have seen a bit more of the aftermath once you make the final decision.  Though maybe they're saving that for DLC.  I looked up the various endings on IGN.  Apparently my readiness rating wasn't high enough.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 10, 2012, 02:28:24 PM
There's a couple of ways to get yout readiness up. Multiplayer, and a game for iPad. They're going to be adding more int he future.

Right now I'm at 67% galaxy wide. That's just from just under two hours of online play. I want to get it to 100% before I start the final couple of missions.

When you hit Level 20 online you unlock the N7 Spec Ops Team as a War Assest. If you hit promote when promted you reset your class's rank back to 1, and when you get level bak up to 20 you can promote again, and improve the Team's effectivness. Doing so will increase your miltary strength, and readiness even more. And you can keep doing to as many times as you like.

From the sounds of it, it carries over to your other characters as well, which is nice.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 10, 2012, 02:32:44 PM
That last mission on Earth is brutal, even on a lower difficulty.  It might play differently if your readiness is higher, but be ready for a prolonged fight.  There are some good character moments in there though.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 11, 2012, 11:22:16 PM
Wow, it only took less then 2 days of online play to get the Galaxy at War to 100%.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Xero on March 12, 2012, 05:50:44 AM
Just beat the game. I wiped out all Synthetics, and Sheppard survived.

But poor Joker, and Ashley... They're stuck on a unknown planet with James. No one deserves that fate.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 12, 2012, 07:49:54 AM
I've seen a lot of people online who didn't like the ending and felt it was completely out of nowhere.  I guess some people wanted a straight up showdown between the Reapers and the alliance you had assembled, though given how difficult one Reaper is to defeat and how many were at Earth, that seems somewhat unrealistic.  I've also read a lot of people are upset that not enough choices from the previous games carried over and it all came down to whether or not you destroyed the Collector base, though regardless of that you still end up having to choose one of three choices at the end.

I liked the ending, particularly the more sci-fi nature of it.  It felt more like something from Star Trek or Babylon 5, as opposed to Star Wars where it could have been just a straight up show down between good and evil.  Even with my ending of Sheppard dieing, I felt like it was a fitting end to the story, because it tied back to the beginning of the game when Sheppard tells the council that everyone has to be willing to give their lives.  That's who Sheppard is, or in my case was.

I will say though that the bit with the crew stuck on the planet was a bit strange, particularly the scene of the Normandy trying to out run the shockwave.  I'm not sure why that was needed and all in all, it didn't really offer the closure I was hoping for, so I'm hoping they do something with that in the DLC. 

Also, I'm interested in how they're going to continue in this universe now that all the ME Relays have been destroyed.  Even with FTL travel, the loss of the relays will make travel times significantly longer.

As for the multiplayer, I played for a couple hours a few nights ago, and it didn't raise my rating at all.  Maybe I didn't do well enough or progress far enough.  It still annoys me that it's tied to the single player.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Data007 on March 12, 2012, 02:07:01 PM
Can you tell us what the navigation and resource aspect is like this time around? I've seen a couple screens, but I want an opinion from someone who's played the game.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 12, 2012, 04:11:42 PM
Navigation is pretty much the same.  You still have to buy fuel for when you're cruising between systems, though you can also scavenge some fuel from various wrecks.  There is no mining for specific resources now though like in ME 2 in order to complete upgrades. (upgrades are simply purchased at various venders with credits and don't require any other involvement on your part, except to equip them to your weapons or armor.)  When you arrive in a system, you perform a general scan from space without having to go into orbit of the planet and perform detailed scans and launch probes.  If the planet has something you need, your sensors will pick it up automatically and you can then enter the more detailed scanning and probe launch minigame, though the searching function has been refined so that you're not blindly scanning the planet with no idea where the resources are.  You're scanner leads you in the direction where the resource is located in the same way that EDI would announce there was an Anomaly on some planets which led to some side quests.
 
The trick now is that the more you use the scanner within a solar system, the faster Reapers will be attracted to the solar system, eventually showing up in several ships.  When they arrive, you have to evade them by leaving the system through the ME Relay or going to another star system.  If they catch the Normandy, you die, though once you've fled the system, you can return later to finish scanning and picking up resources.  Resources found on planets via this method include fuel, credits, war assets, and relics which can be used to trade or complete various quests on the citadel.

It's a good improvement, overall.  It's really streamlined to the point you'll spend only a fraction of the time from the previous games looking for resources.  This was done I think to add to the overall drive of the main story.  Everything in the game, even the majority of the side quests and the resource gathering, is aimed at moving the main story forward and getting you to the final battle to retake Earth.  It's also meant I think to convey that you're not supposed to be hanging around wasting time while others are off fighting and dieing.  There's a sense of urgency to things that doesn't let you linger doing anything anywhere for too long before you're on to the next mission.

It work for the most part, but in a way to it makes it feel somewhat like a smaller game.  I felt it made the game feel more linear than any of the previous games.  There is still the ability to go where you please and do things in pretty much any order you want, but overall I felt it was much more clear I was being told a story and guided towards a specific ending.

On another note, there's now a petition to force Bioware to change the ending of the game. 
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Data007 on March 12, 2012, 04:17:24 PM
I'm not terribly dissuaded by the idea of making the plot seem more urgent this time around. Each of my playthroughs, I browsed through each and every system prior to doing the IFF mission, and basically strip mined every planet I could. That, however, didn't have the invasion hanging over my head like it does in this game. I'm also interested in seeing how the mechanics working out with the Reapers more or less following you when you trawl the galaxy.

Is the Citadel more of a hub this time around, compared to ME2? I wasn't terribly pleased that I had to go to all these little outlet depots to find the upgrades, as though I was constantly buying the last copy in existence.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 12, 2012, 10:18:10 PM
Yeah, you can buy most of the upgrades either on the Citadel or in the launch bay of the Normandy.  There are a crazy amount of guns and upgrades to buy though and you'll also find guns (not sure about upgrades) spread throughout many of the levels.  It seems they really wanted to make up for the lack of guns and customization in ME 2, almost to the point of it being too much.  By the end of the game, I had five or six weapons for each type of weapon you can carry, all with upgrades.  Once I found a set I liked, I pretty much stayed with them and stopped buying new weapons and upgrades because keeping track of them all was getting to be a bit much.  I'd only change things up when I ran across a new weapon that I didn't have to buy and use it just long enough to test it out.

There are also more armor types that you can purchase or find in various levels.  By the end, I had a suit that was very reminiscent of a Halo Reach era Spartan armor, minus the helmet of course.

One little thing I liked as well in the Collectors Edition, is that EDI buys you an N7 hoodie as a welcome back gift, that you can wear when you're off duty and walking around the ship.  I thought it was sort of cool considering it's the same hoodie that Bioware sells.  I wore mine while playing ME3, just to enhance the overall experience.  8)
Title: Re: Mass Effect: Discussion - Spoilers
Post by: Jimi James on March 13, 2012, 12:01:59 PM
I'm beginning to see more and more people talk about how the ending we saw wasn't really what happened, but rather Shepard being Indoctrinated by the Reapers and your choices represent different levels of control.  If you choose synthesis then the Reapers win because you become apart of them, and if you choose control the Reapers win because it's not really you making the decision or something.  Either way is beneficial to the Reapers because it doesn't break the cycle and continues the war.  Destroying all synthetic life is the only way to actually win because it breaks the cycle and afterwards you see Shepard waking up on earth...if you get that ending.

Whatever the ending means, I think it's incomplete and hope/think they intend to do something tying it up with the DLC.
Title: Re: Mass Effect: Discussion - Spoilers
Post by: The Unbound on March 16, 2012, 10:44:52 AM
I'll give BioWare one thing: when they decide to end a trilogy, they don't mess around.

I liked the ending sequence when I played through it the first time. The way it dispensed with the usual way gameplay runs, and undercuts the expectation you will have after playing the second game, that the details of you preparations will have obvious effects in how it plays out. It ties up the mythology arc satisfactorily, although a few notable elements do seem to jump out from nowhere (I especially don't see how the point from the first game, that the Citadel had stopped responding to remote commands from the Reapers, ties in with what we now know about it). It's also a bit puzzling how everyone but Shepard gets written off as unworthy of further attention. I was especially puzzled by those three beats of Joker, Liara and Anderson right before the end, especially since that particular selection doesn't seem to have any bearing on the situation: one is already dead (in a satisfying and appropriate manner, I thought), one will show up later, and the fate of the last one is ambiguous. Although I like the shot of Liara quite a bit. Whoever did that did great work. It's only a shame the the in-game engine can't handle that level of facial expressiveness. (On a tangential note, the funniest moment in the game to me was when EDI remarks that she only forgets to recycle the ship's air when she comes across something truly interesting, the look of (I'm guessing) horror and dismay on Shepard's face reminded me of Sam, out of Sam and Max (the tall, brown one (http://www.destructoid.com/pax-2007-sam-and-max-season-two-impressions-41719.phtml)).) I guess that means that they succeeded in making me care about that character. Which is why it's so odd that the team are the ones whos' threads are left dangling. They were the ones with actual characterisation. Shepard was (to me, at least) not much more than a puppet. That's my only real problem with the ending (apart from being a bit dull in places the second time through).

It has dented my satisfaction somewhat going on the internet afterwards, and reading a detailed dissection of all of the possible outcomes, because it does reduce what felt at the time like a (mostly) natural end to the story I've seen unfold to a beancounter's view of getting these minor tweaks in response to the size of a specific number. It takes the natural feeling out of what I otherwise feel is an ingenious and effective form of storytelling. Looking back, I think I was happier not knowing what choices made differently could have led to what other outcomes. But there you are.

(This just reminded me of the holonovel/training scenario in one Voyager episode, which is kind of similar, although the Voyager crew are able to refrain from picking apart the plot tree in obsessive detail. But it has caused me to wonder what would happen if you pointed out a plot hole in a holonovel?)

I've noticed that this game is also being criticised for having the role-play element dumbed down, which I don't really understand. It seems to mainly center around there usually being only two responses ("good" and "bad") in a conversation, down from a monumental three in previous games. People seem to forget that the third option usually consisted of Shepard sidestepping an issue, or refusing to express an opinion. I don't recall it ever being different in a useful way. It is perhaps true that there's less opportunity to ask people about their culture or history or personal opinions, but ME3 is trying to convey a mood where there's not so much call for exploring the galaxy as there is for whipping it into line. I certainly felt that mood when walking about the Normandy. I'm not really seeing the dramatic drop in quality that people are shouting about on the 'net. I suspect that people are remembering a feeling of freedom in the first two games (the first one especially) that is no longer present. I don't recall the first two games offering any greater variety in conversation paths than this one. I do recall it having much less glitchy character animations. I've never seen people bounce around so much, twist their necks so far trying to look at you, or stand in so many tables after walking away after you've said goodbye. That's just inexcusable.

But I don't like the way the Galaxy map works. Didn't in the second game either (although the absence of the mineral scanning portion is a massive relief, especially when, like me, you're a bit compulsive about it, and just cannot let a planet with "good" or above written on it be, or a system with less than 100% written on it. It felt like a trap crafted specifically to get me to spend more time on the game than it was strictly speaking worth. I wound up with piles of minerals that I couldn't use for anything. I couldn't even sell them. Although I liked that they showed up in this game as a war asset). The way you're moving a model ship around a model galaxy just feels wrong, especially when, at the same time, your position is important for fuel consumption and (in this game) evading reapers or correctly placing scan pulses, and apparently not important in terms of flying around inside stars! I preferred the system from the first game, where I could at least pretend that all I did was give destinations, and then someone competent did the actual flying. Even if trying to find those little flashing things got very annoying very quickly. But that's just a personal little niggle.

I also miss the Mako sections. Although any environment that wasn't barren rock did wind up looking a bit disappointing (including the very standardised buildings you could run across), but they were fun, they did (oddly enough) give a sense of scale to the universe, and those environments that were varieties of barren rocks did wind up looking quite pretty.

Oh, and it bugs me immensely that the elevator claims that Purgatory is on a wards level, but you can clearly see the Presidium outside it. That's just thoughtless.