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1  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: Today at 07:10:06 PM
Stargate: Crusade update

A WIP of the Antarctic outpost as it appears in Stargate: Crusade.  It has been heavily armed ahead of the Ori invasion of Earth.  Shown in the images are the 16 bunkers installed around the periphery of the facility, 8 ion cannons, an Earth built dome in the center, and the Ancient drone launch hatch.  The image on the right shows the shield dome.  And here are closeups of some of the structures.
2  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: Today at 01:32:24 AM
Stargate: Crusade update

Here's a WIP of the Goa'uld Chariot.  It's utility vehicle featured that uses a propulsion system similar to that found on Goa'uld Death Gliders although it is incapable of flight.  It is armed with a single staff cannon, has a crew of two a driver and a gunner), and can carry about six passengers.  It can be modified by attaching up to three of one of three attachments (a troop attachment, an assault attachment (armed with 6x staff cannons), and a cargo attachment).  The Chariot itself is 13.685 m long and 6.504 m wide.  Each segment has the same width but is only 11.318 m long (not counting the extension that connects it to the next segment).

The Chariot originally came in two colors, grey (standard units) and gold (an individual System Lord's personal unit).  The System Lord's personal unit replaces the staff cannon with a throne, the throne pictured is something of a placeholder as each individual System Lord's throne would look different based on his or her preferences.  After the surviving System Lords and rebels from the Free Jaffa Nation joined the Ori, they repainted all their equipment white.

And here's what it looks like with one of each of the three attachments equipped.  It is 48.313 m long and 6.504 m wide.  The scene on the right side of the image shows the Chariot hovering a meter off the ground.
3  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: July 28, 2014, 03:18:46 PM
Stargate: Crusade update

An Asgard designed defense satellite, loosely based on the Replicator disruptor satellite seen in SG-1 "Gemini".  Although it is equipped with an Asgard plasma pulse weapon instead of a Replicator disruptor (and it's a lot bigger).  It also has shields and can withstand at least a couple of shots from an Ori Mothership.  It is 10.113 m long, 7.170 m wide, and 7.170 m tall.
4  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: July 26, 2014, 06:56:15 AM
Stargate: Crusade update

This time an anti-fighter missile used by Sakarran ships. The missile is 5.354 m long and 708 mm in diameter and contains 1,548 submunitions, each one being 90 mm long and 90 mm in diameter.  Each submunition is powered by an engine system similar to those found on Goa'uld Death Gliders.  The submunition's primary method of destroying enemy fighters is with a direct kinetic impact, although the engine can be overloaded for an explosive kill if needed.  While primarily intended for anti-fighter use, it can also be used to inflict damage on unshielded ships (such as Al'kesh or Wraith vessels) or to precisely attack multiple ground targets.

Also an example of how the thing works.  Stage 1, missile is launched.  Stage 2, outer missile casing is ejected.  Stage 3, the submunitions disperse and head for their targets.

5  Creativity and Design / Artwork and Design / Re: My Version OF Kronos 1 Study Model on: July 26, 2014, 06:51:46 AM
I was thinking it looked like some kind of building since the first image.  Great work as usual!
6  Creativity and Design / Artwork and Design / Re: USS Trilobite on: July 24, 2014, 06:06:00 AM
Great work on the ship!
7  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: July 24, 2014, 05:58:42 AM
Stargate: Crusade update

The BC-305-A Excalibur is finished... for now anyway.  Also, here's a close up of the new sensor domes and an observation deck placed above the hangar doors.  There's a deck on both ends of the upper hangar pod.

Specs...

Size: 600 m long, 299.2 m wide, 66 m tall

Weapons: 16x 55mm Multi-purpose railguns, 36x 30mm Anti-fighter railguns, 152x Missile launch tubes (Mk VIII naquadah enhanced nuclear missiles, Mk IX naquadria enhanced nuclear missiles "Gatebusters", Mk V Anti-fighter missiles [ fav.me/d51nfbk fav.me/d51nfov ] ),
1x Bomb bay for delivery of Mark X Anti-planetary missiles and Horizon weapon delivery platforms, 2x Ancient Drone launch bays, 5x Mark I Heavy plasma cannons (based on Goa'uld technology), 3x Forward facing Asgard Plasma pulse cannons, 7x Asgard Plasma beam weapons, 9x Mark II Ion cannons (based on Tollan technology), 1x Forward Ancient Energy beam weapon

Defensive Technologies: Asgard designed shields, Cloaking device, Neutronium hull armor

Auxiliary Craft: F-302's; Support for "Puddle Jumpers", "Needle Threaders", and Ground vehicles (can be delivered via ramps from the lower hangar bays when ship is landed)

Powerplant: 1x Asgard designed Neutrino ion generator, 1x ZPM Slot, 2x Auxiliary Naquadah reactors

Engines: Asgard designed Intergalactic Hyperdrive, 4x Sublight engines, 12x Liftoff/maneuvering thrusters, Auxiliary maneuvering thrusters

Other: Database containing all of the history, collected knowledge, etc. of Earth, the Jaffa, Tok’ra, and Asgard; Asgard designed Matter replication system; Asgard designed internal force field generators (protects vital areas from explosions and used to seal off hull breaches)
8  Everything Else / Silver Screens and Boob Tubes / Re: Who Do You Think Was The Best Joker on: July 21, 2014, 02:33:43 AM
I'm going to have to go with Ledger on this one, mainly due to The Dark Knight being more recent in my mind than the animated stuff.  I'll also say that Gary Oldman was a perfect choice for Commissioner Gordan, he's about as close as you'll ever get to a real person looking like the animated depictions of Gordan, and he did a damn good job too.
9  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: July 21, 2014, 02:19:14 AM
Stargate: Crusade update

Lots of stuff added to the Excalibur since the last update.  Namely armor plates added to area around the bridge, the slanted parts of the fork at the bow, the bow of the ship, and the dorsal midsection.  After I add armor plates to the underside of the ship, I'll call it finished, for now at least.
10  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 18, 2014, 06:02:25 PM
Damn you Xero!  Angry   Tongue   I want an Aquatic Carrier.  Sad
11  Star Trek / General Trek Discussion / Re: Star Trek Fan Films on: July 11, 2014, 11:16:50 PM
I don't normally pay much attention to fan-films, but this one Jimi talked about in the Off Topic thread looks interesting.

This is something pretty cool...I'm not a huge fan of most fan-film projects that are out there, so when one actually manages to grab my attention, you can bet that it's something special.  This is the case with, Prelude to Axanar.

I first saw this over on Sci-Fi Meshes, where some of the cgi was being shown off and for good reason.  It looks amazing, but wait!  There's more.  The story is presented as a war documentary, at least in what is shown in the trailer, about the Battle of Axanar during the Federation-Klingon war and includes a number of Trek alumni, such as Tony Todd, J. G. Hertzler, Gary Graham (playing Soval from ENT), and there's also a shot of Kate Vernon (BSG-Ellen Tight) in the trailer. 

The Character page on their website, list a number of other familiar characters, such as Robert April, Garth of Izar, Chang (Not yet a General), and Sarek.  It will be interesting to see who they have gotten to play younger versions of Chang and Sarek.  I couldn't find an official cast list.
http://startrekaxanar.com/

It's worth taking a look at.
https://www.youtube.com/watch?v=zh4JbLhH_8w&feature=youtu.be

The CGI work is really, really good and they've got some familiar actors working on the project.

Random thought, maybe this should be in "The Other Voyages" subforum (considering how dead it is)?
12  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 09, 2014, 02:49:10 PM
More details on the Crafting Revamp.  Very rare materials can be obtained through Elite PvE queue missions (STF's and such) or C-Store packs (300 Zen per pack or a 1,000 Zen 4 pack bundle).  Certain queue missions will reward certain very rare materials.  For example Borg STF's would give Trellium-K while Undine missions give out Dentarium.

Considering that there's still a Dilithium cost and the outcome of the crafting tasks (crafting has been turned into a Doff assignment) is somewhat random, I'll just pass on doing crafting if I can ever play the game again that is.  At least I could free up bank space converting the materials my KDF crafter has saved up.
13  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: July 08, 2014, 02:06:03 PM
Stargate: Crusade update



So I've made some possible changes to the Excalibur based on the interior of the model.  As you can see in the images on the right, the original model has a one meter indention on the midsection and 8 horizontal missile tubes mounted here.  In the interior shot you can see that the missile tubes are dangerously close to the main engines (3.607 m closest distance, missile tube is 7.798 m long).  Also this distance would make reloading the tube from the back impossible.

In the images on  the left I've pushed the midsection out by 5 meters.  In the interior shot you can see that the distance between the tubes and the engines is now 9.607 m at the closest.  This gives just enough room to reload the tube from the back end.  Also this gives the turret in between the HLS (Horizontal Launch System) cells a clearer firing angle for directly dorsal or directly ventral shots (with the indent it would have to fire at an angle).  Also you can see in the center of the midsection the two circular hatches.  These are the Ancient drone weapon launch bay doors.  While drones are much smaller than missiles, I'm thinking of raising this midsection up some to put some distance from the engines and the storage of the drones (which hasn't been drawn yet as you can see in the interior shots).  This would block some angles for the railgun turrets so they might need to be moved if I did this.

Oh, and I've added the armor plates to the ship facing side of the hangar pods.

While these changes make practical sense, I'm undecided regarding the aesthetics of the design changes.  So what do you think?  Which version of the midsection looks better? 
14  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 07, 2014, 04:09:06 PM
Me likey.  The new dress uniform is nice.  The new KDF outfits are pretty good too, the new KDF vet jacket in particular is pretty cool.
15  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 04, 2014, 08:24:44 PM
I'm mixed about this.  On the one hand the missions were pretty crappy, but on the other they could be a fairly quick way to get Dilithium if you get the right missions when doing the "Strange New Worlds" wrapper.  Plus they were a pretty good way to get crafting materials.  The fact that they don't have anything to replace it with right away makes it worse.  At least the DOff missions can still be done, which honestly was about the only reason I still visited the Clusters back before Season 8 released and I couldn't play the game anymore.  Hopefully the upcoming "Expansion 2" will include an exploration replacement.

As for Dilithium earning replacement, perhaps just bring back the old Sector Block Patrol wrapper missions and have them give Dil.  Though I doubt that would happen as most of the latter patrol missions were pretty much the same as the stuff that was in the Clusters.
16  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 04, 2014, 05:42:17 PM
On top of that all NPCs on your ship, and the Fleet Base will be wearing the Basic Oddy Uniform!

Blasphemy!  Having the crew of my ship in a hodgepodge of uniform types is a clear homage to TNG!  They're removing the Trek from this game!  Tongue

Seriously though, that's a nice update.  Although there's almost no reason to visit the interior of your ship, aside from a few DOff missions (unless that's changing with the 9.5 update).

Also, it seems the Borg will no longer be searching for artifacts from their Third Dynasty.
17  Creativity and Design / Artwork and Design / Re: TNC's Fleetyards 3.0 on: July 04, 2014, 05:35:30 PM
Stargate: Crusade update

Some closeups of recent updates to the Excalibur. Raised armor plates have been added to the forward section of the ship, which I'll call "the fork" to make things easier.  If you look at older images of the Excalibur you might be able to tell that I changed the back end of "the fork" a little to make it easier to draw the armor plates on the back end.  I've also added a couple of structures to the front of the hangar pods, these are either comm. antennas or sensor masts.
 
18  Science Fiction / Stargate SG-1, Atlantis & Universe / Re: Railguns in Stargate vs. reality on: July 04, 2014, 10:12:41 AM
Well, this is the best look we ever got of the Daedalus' railguns (from ATL: "The Daedalus Variations").  There's not much in the way of a sense of scale, but it is obvious that it is a gatling style weapon with at least six barrels.  I somehow doubt it's 120 mm though.  IIRC, the railguns they brought to Atlantis were said to be the same type as what was installed on the Prometheus.

For the sake of being able to draw the turrets on my BC-305 Excalibur I just assumed they were 30 mm and added a larger 55 mm turret as well.  The larger turret being for anti-Al'kesh fire or firing flak rounds for anti-fighter use.

Regarding the Haloverse's MAC's, from TVTropes (under video games):
Quote
Doing the math from Halopedia, which gets info from the novels, the Orbital Defense Platforms fire 3,000 ton slugs at 60% light speed. This results in a projectile that has 11.62 teratons of kinetic energy. That's 11,620,000,000 kilotons. For reference, the bomb dropped on Hiroshima had an energy yield of 15 kilotons or so, which makes that one slug over 774 million times as strong. For more realization of how ridiculous this number is, take the total energy consumption of the United States in 2005. Each one of these slugs, fired once every five seconds, contains about 467 times that amount.

This seems to have been disregarded, seeing as it came from the notoriously unreliable Halo Encyclopedia. Now it's generally agreed that the Fall of Reach was correct, and that the slugs are fired at 4% the speed of light rather than 60%. Which is still completely ridiculous. The slugs mass 3,000,000 kg, so getting one of them to 4% lightspeed in 5 seconds requires over 7 teranewtons of force. It would've made more sense to make the slugs smaller, as little as a few kilograms, and left the speed at .6c—getting a 10 kg projectile to that speed only takes 360 meganewtons, and yet it hits like a 40 megaton nuke.

So it seems likely you could get something capable of defeating Goa'uld shields (with multiple shots), and would make mincemeat of Hive ships without having to be too absurd.  You'd just have to get it going 105,718 times faster than the regular railguns.
19  Science Fiction / Stargate SG-1, Atlantis & Universe / Re: Railguns in Stargate vs. reality on: July 03, 2014, 03:04:33 PM
Well there's the option of rocket assisted projectiles with guidance (IIRC there are GPS guided, rocket assisted artillery shells in active service) for the railguns.  Then you've got a railgun fired missile of sorts, but that would still have the same issues you refer to for missiles at great ranges.  I guess in the end it comes down to maximum range vs. effective range.  As an aside, this reminds me of something I was reading regarding snipers and all the things they have to take into account for, basically saying that snipers are scary not because of shooting but because they've weaponized math.

There's also the argument of firepower of railguns in Stargate vs. reality, the article I linked to earlier mentions that some experimental railguns are comparable in firepower to Tomahawk cruise missile.  We know how fast the Stargate railguns projectiles are, but since we don't know what they are made of and how big they are we can't do the math.  The best guess for projectile size I have looking at the pictures of the ground based units would be in the 20-30 mm range (though that's only projectile diameter, we'd need length too).  As for what they're made of, I would guess they'd be tungsten or some other similar high-density material, possibly alloyed with one of those fancy alien elements like trinium or even naquidah. 

All we can really say definitively on the matter of firepower of the Stargate railguns is that they're pretty much useless on shields and Wraith ships must be made out of some really dense material to withstand the countless railgun slugs they routinely take.  Its not necessarily surprising that railguns are useless against shields considering we've seen Ha'taks take multi-megaton nukes to the face without even flinching.  With the Wraith though you would expect to see some sort of impact on the hulls from the projectiles, even though I don't remember ever seeing the slugs impact on the hull in the show.  I suppose they could be too small to notice, or perhaps the projectile is strong enough that it passes through a portion of the hull before being stopped.  Then it just comes down to how vital systems are arranged on the ship as to why they never seem to do much with the railguns.
20  Science Fiction / Stargate SG-1, Atlantis & Universe / Railguns in Stargate vs. reality on: July 03, 2014, 12:16:27 PM
So I was doing some railgun research on the Stargate wiki for my fanfic.  According to the wiki, the railguns seen on the show (at least the ground based units seen in ATL: "The Siege") have a range of 250 miles and a muzzle velocity of Mach 5.  Now lets compare that to a common air-to-air missile, the AIM-120 AMRAAM (which has been stated as the standard armament of the F-302).  It has a range of 34-112 miles (depending on the version) and a top speed of Mach 4.  The railguns have nearly twice the range of the missiles and are faster, though the missiles have the advantage of being self-guiding.

Now for the range of the Stargate railgun.  The International Space Station orbits at about 260 miles.  That's right the railguns in Stargate would almost be able to reach the ISS from the ground!  And further, low Earth orbit is defined as between 99 and 853.8 miles above the Earth.  So these railguns could take out Goa'uld, Wraith, or Ori fighters within the lower thermosphere.

When I first started piecing all this together, I thought it was a case of "Sci-fi writers have no sense of scale".  So I started looking at what the experimental railguns being worked on today are capable of.  According to Wikipedia, the U.S. Navy wants to mount railguns on ships by 2016.  These would have a range of 100 miles with a muzzle velocity of Mach 7.  So the Navy desires a weapon that has a higher muzzle velocity than the Stargate railgun but with less range.  As of 2008, test units were capable of Mach 7 speeds.  Some experimental versions could theoretically achieve range of at least 230 miles and a muzzle velocity of Mach 17 when production ready!

So, in the end Stargate's railguns seem to have reasonable capabilities as far as comparing them to what real world test units are capable of.  Of course, I don't think the railguns in Stargate were ever used at their stated maximum ranges, much like Star Trek ships always duke it out at near point blank range despite having weapons with thousands of kilometers ranges.
21  Creativity and Design / Artwork and Design / Re: Not a reboot on: July 02, 2014, 11:29:13 AM
Great work as usual!
22  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 02, 2014, 11:27:55 AM
Apparently if you already have the Aegis set it will be updated to Very Rare Mk XII stats.
23  Star Trek / General Trek Discussion / Re: Off Topic Discussion - Direct Ask & Answer on: July 01, 2014, 01:37:50 PM
Damn! That CGI work looks amazing!  If I'm not mistaken, several of the Starfleet designs look like they're from the 2009 movie (with the nacelles modified to fit in line with TOS aesthetics).  According the the Youtube comments, Richard Hatch (BSG, nuBSG) and Michael Hogan (Saul Tigh nuBSG) is in it as well.

EDIT: The "Press Photos" section of the website lists six of the actors.  Richard Hatch is the "Klingon Supreme Commander".
24  Everything Else / Videogames and computers / Re: General Purpose Video Game Thread on: July 01, 2014, 01:25:46 PM
Hopefully one of the lessons they learned from Skyrim is not to release a super-buggy version of the game on one platform...
25  Everything Else / Videogames and computers / Re: Star Trek Online Ship and Star Charts on: July 01, 2014, 01:23:36 PM
New Blog on the crafting revamp.

Some of the new items:
-Omni-directional Beam arrays
-Wide arc dual cannons (90 degree firing arc vs. 45 degree arc)
-"Particle Emission Plasma Torpedo Launcher" (Creates a 1k sphere around detonation that damages slows anything that moves in the sphere, sort of like the Eject Warp Plasma skill I presume)
-Mk XII Updated Aegis set
-TR-116B Sniper Rifle

These new items require you to be Lv. 15 in the respective crafting school, they are available in Very Rare and Ultra Rare qualities depending on crafting success or critical success.

Some new mods:
-[Over] – Gives a small chance to trigger a free Beam Overload for the next beam weapon that fires.
-[Rapid] – Gives all of its weapons’ attacks a small chance to trigger a 4 second duration Cannon Rapid Fire buff.
-[Pen] – Gives torpedoes a chance to ignore 10 points of Damage Resistance Rating on their target.
-[Amp] – Increases the strength of all heals used on the equipped starship by 10%.
-[Damp] – Increases the owner’s resistance to all crowd control effects.
-[CdrS] – Grants Cooldown Reduction on all non-damaging Science powers.
-[Run] – Increases the run speed of the owner by 20%.
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