Show Posts
|
|
Pages: [1] 2 3 ... 21
|
|
1
|
Creativity and Design / Artwork and Design / Re: If you could change 2 things on Voyager what would those be?
|
on: February 16, 2012, 05:38:25 PM
|
Awesome. It looks like a real folder. Wait, did Rick Sternbach really send you that folder?!  Yes indeed! It has some very obscure information in it, extremely fun to read. Come visit me someday Bernd, you can check it out.  (I'm not too far away from Dusseldorf.... I believe you live there?) Anyway thanks all for voting, it seems the upgraded version got a lot more votes than a subtle refit. I'm very happy with that result, but it needs some justification. In the novel timeline, where I want to create this for, we dont have a whole lot of time for a refit. About 4 months. This entire "issue" is outside the scope of the novel, but I like to think about it anyway.  I have mentioned in the past that I believe Starfleet, on the edge of the 25th century, has to find other methods of ship construction as the currently used method is becoming obsolete. Because of the short timeframe and the drastic changes some new tech is needed. Very quick outline of my idea: I would convert a Baryon Array into a matter to energy to matter replication unit. 1. ship is being docked at the array; 2. stripping of interior items and unstable elements; 3. release of air within the ship; 4. ship molecular pattern is scanned; (Takes about a week from front to back.) 5. new ship design pattern (on file) is compared/overlayed with molecular pattern of scanned ship. (Rather extreme computing, I think another week with an EPIC cluster of Computer cores.) 6. Reconstruction process begins: very narrow beam starts energizing the ship (once again front to back) and rematerializes everything that isnt an exact match of material in the overlay. (takes about 4 days in case of an intrepid.) 7. Elements that can't be materialized will be placed manually, with the usual buzzing of workbees etc. 8. Ship is repressurized and the interior will be constructed. Pro: Fast reconstruction with very little chance of mistakes. Con: Extreme amount of computing involved. Ship and array have to be fully shielded during the process. Power useage is off the scale compared to traditional (but slower) construction. Requires the dock/array to have 2 m/am reactors (Galaxy sized) that will probably have burned there crystals after 1 ship. Very expensive. Voyager might have been the first (and only) full size ship to undergo this procedure. Will write this out soon. more to come! Sleeptime!
|
|
|
|
|
2
|
Creativity and Design / Artwork and Design / Re: Federation DW Eventide-Class...
|
on: February 16, 2012, 03:49:22 PM
|
Excellent!!!!! I so need to 3D at least one Atolm design in my life!  I know it would kind of screw the free floating look, but I'm wondering what would happen if you would add a smaller pylon at the end ende of the saucer. That might need extension of the warp shell casing, at least if you would like to derive the angle of the pylon in front of it. Perhaps a variant that has 2 torpedo pods on the side of that second pylon. (To sort of justify it.) However I do have a serious case of refit syndrome these days, it might affect my posts.  Keep up to good work!
|
|
|
|
|
4
|
Creativity and Design / Artwork and Design / Re: If you could change 2 things on Voyager what would those be?
|
on: February 08, 2012, 04:22:31 PM
|
Thanks Xero, we are not quite there yet, but it will happen! We are currently moving into the Ferengi part of things.  I like the ideas to give the ship a more streamlined look.
One thing that always bothered me was the notch between the saucer underside and the deflector (essentially a flat surface sitting on a cylinder). I wonder if that transition could be smoothed out.
I will make it so!  I'm entirely rethinking how the 2 parts are joined together. At the moment it wants to be both a technical mechanical ship and a flowing curvy ship. That would be the result of a last minute change to make the ship more curvy. I'm for a minute throwing the short (in universe) refit timeframe out of the window. The Enterprise A did not keep a single curve the same as the TOS version, the same will happen to Voyager. The shape is simply not up to 2012 standards, also I have to admit that my time for new ships is limited, so I have to combine my current "design" idea's and apply them onto Voyager. It however means a drastic departure from what I had in mind so far. For some this might be too much change, for me it would be what the TMP Enterprise was over the TOS Enterprise. Also Quantum Slipstream hull optimization will give me some creative room. Btw I just got this in the mail to aid in the process: 
|
|
|
|
|
5
|
Creativity and Design / Artwork and Design / Re: If you could change 2 things on Voyager what would those be?
|
on: January 27, 2012, 06:31:23 PM
|
Yeah, something that's just big enough to move the ship without having to rely on thrusters, or other ships' tractor beams. It's better then being stranded, or dragged through space, lol. I was thinking of something along these lines, but smaller:  Yeah that comes close. I would derive their design from the current impulse drives though, so they add some consistency.  Cool cool!
|
|
|
|
|
6
|
Creativity and Design / Artwork and Design / Re: If you could change 2 things on Voyager what would those be?
|
on: January 27, 2012, 05:54:16 PM
|
Have you considered adding impulse engines on the rear of the saucer? Not large ones, of course.
As a redundant set? I know this might be too much, but there is some method to the madness. If pylons get damaged, like in the Destiny trilogy, it's always good to have a secondary set. The crew size in the novels is decreased from 300 to 180 out of my head. That space might become available for reactors. These impulse drives would be very small though. I'm thinking saucer edge "Kitt scanner" look and feel. 
|
|
|
|
|
7
|
Creativity and Design / Artwork and Design / Re: If you could change 2 things on Voyager what would those be?
|
on: January 26, 2012, 05:11:06 PM
|
Today I tested a solution for an annoying Voyager part: the pylon and how it flows out of the engineering hull. In a physical model the pylon can be stuck in the hull, the edges can be filled/sanded and it's pretty much ready. (I noticed The Revel modelkit is cheating on this part btw, cant blame them though!) Anyway: I have been thinking about this all week. Bit technical: http://twitpic.com/8c1qc3/full I think I can use that solution all around, getting a smooth transition between hull and pylon platform. zzzz sleep!
|
|
|
|
|
9
|
Creativity and Design / Artwork and Design / Re: If you could change 2 things on Voyager what would those be?
|
on: January 26, 2012, 11:39:24 AM
|
Seeing what you plan to do, I'm most curious about what you plan to do with the two aft torpedo launchers, since they normally sit where you plan on adding the shuttlebay, and what the nacelles and pylons end up looking like. Otherwise, no complaints.
I'm pretty glad that reactions so far have been mild, nobody screamed fanboy! (YET  ) Jimi: close indeed, I guess I had the basic problems covered, after all they are easy to identify. Data007: As for moving the torpedo launchers: (not to mention the sensor block, small docking door, and various bits and pieces around there) I probably place them on the rear structure, within the platform that flows into the hinge/pylon. I started with the engineering section yesterday, I have at least 3 parts in this area that will be a challenge.
|
|
|
|
|
12
|
Creativity and Design / Artwork and Design / If you could change 2 things on Voyager what would those be?
|
on: January 24, 2012, 05:15:09 PM
|
I'm rather new here, or well actually have been away so long that I will introduce myself again: Clawhammer, 31 years old, parttime starship designer. I'm currently working on a refit of Voyager, it's that ship with coffee filled gel packs. It would be really cool if I could get some opinions: If you could change 2 things on Voyager what would those be? The Novel (Where this version will be featured in) gives me enough freedom for drastic changes. I do have pinned down a general direction that I will follow, it's not drastic, but it does change the appearance. Also this will be my build up thread, I really missed that part. http://www.ewe-squad.com/voypublic/stage1.jpg <This is where it starts, the original CGI model of Voyager, really still ok, 15 years old and ported from 1 software package to another. This mesh is not useable to apply the changes to, so I'm starting from scratch. In fact this mesh is rather wobbly from low rake angles, it was a scan from the physical filming model, might have copied or emphasized some surface imperfection. We want a smooth hull as we go QSD with it.  Thanks guys! Hope to stick around for some time now!
|
|
|
|
|
14
|
Creativity and Design / Artwork and Design / Re: USS Saint Christopher Mk II
|
on: August 05, 2010, 03:59:04 AM
|
Cool  I would drop the command saucer, my trek eye said directly that the front shape was the new "saucer". This makes it look rather "uber" Maybe a very small spherical element would fit there. Oh and I love that dry dock feature. I agree that 3 of them would be too much. Let other ships that dont need extensive repairs dock on the sides of the "long straight neck". 
|
|
|
|
|
15
|
Creativity and Design / Artwork and Design / Re: USS Saint Christopher Mk II
|
on: August 04, 2010, 03:13:48 PM
|
Hey, dusting off myself this time. Where have I been lately! Anyway: Great shape! Love it, still think it should not be larger then 2 KM but ah well.  I think this ship would be perfect as planetary emergency support. By very large catastrophes it could handle coordination, support etc, all from a central location. If it comes to large parts like the deflector, I think its best to array it. In this case I would scale down the deflector and array 6 of them in a circle, with 1 special controller version in the center. I think it would be more effecient then 1 large one, and it also would give the viewer a sense of scale. (I think.. lol) Anyway more of it PLEASE! 
|
|
|
|
|
17
|
Creativity and Design / Artwork and Design / Re: SOTL2011: Ringship Enterprise
|
on: May 30, 2010, 03:29:48 AM
|
Thanks! Jimi: Using the ringship for Enterprise might have been limiting for the writers because it's not so big. Also looking at the franchise, people want a saucer and a pair of nacelles  Stoo: When I started on it I thought I would be finished in 1 week: 2 circles, a stick and a capsule on the front..  I then decided that what it lacks in aesthetics should be fixed in the detailing. So calling this convincing would mean I did the right job! 
|
|
|
|
|
18
|
Creativity and Design / Artwork and Design / Re: SOTL2011: Ringship Enterprise
|
on: May 29, 2010, 04:49:41 AM
|
Thanks guys!  Bernd: Thanks! The blueprints I worked from had not much details in it. I knew it would be strange to keep the ship entirely flat. I tried adding my own ideas and details to kind of update the ship to 2010. A lot of help came from Andrew Probert, who is really a master if it comes to platework, logical reasoning and tiny tiny details. 
|
|
|
|
|