Author Topic: Star Trek Online  (Read 100147 times)

Offline Jimi James

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Star Trek Online
« on: March 11, 2007, 09:32:41 PM »
I thought there was a thread for this already, but maybe it was on the old board.  Anyway, they've released some new concept art including a possible new ship design and a new starbase design.  The new ship is called the Sacagawea class, is rather small (possibly an escort or maybe a science vessel) and has a rather unique nacelle layout.   Check It Out Here 

Anyway, I rather like it.  It's a pure function over form design and has an almost mechanical look that I know will put some people off, but I think is pretty cool. 
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Offline Viral

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Re: Star Trek Online
« Reply #1 on: March 11, 2007, 09:51:04 PM »
It's actually somewhat impressive that they managed such a Federation feel with such a utilitarian design. Even the Federation's workhorses tend to be very streamlined, but although this almost openly destroys that design ethic it still screams Starfleet.

In short, I like it.  :)

Also nice that they offer the full-sized version there (3300x2550). I found me a new background.  8)
« Last Edit: March 11, 2007, 10:03:44 PM by Viral »
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Offline Legion

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Re: Star Trek Online
« Reply #2 on: March 11, 2007, 10:09:27 PM »
I wanted to open a thread here too, but forgot :D

Here is the original source + a short report from the GDC (Games Developer Conference):
http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=1151&gameID=216&bhcp=1

And here is a link for a more brighter, and bigger version I made of the supposed next Enterprise:
http://img250.imageshack.us/img250/1125/conceptshipstolx3.jpg
(at least it is hinted in the report from MMORPG.com, that this ship could be the next E)
« Last Edit: March 11, 2007, 10:14:56 PM by Legion »
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Offline TNC

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Re: Star Trek Online
« Reply #3 on: March 11, 2007, 10:10:08 PM »
That ship's pretty cool looking, and so is that starbase.  Oh and is it just me or does that Akira drawing they have look like a CG-ified version of the Akira designer's (Alex Jaeger right?) early Akira drawings.

EDIT: Maybe it's a refit?
« Last Edit: March 11, 2007, 10:16:05 PM by TNC »
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Offline Manticore

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Re: Star Trek Online
« Reply #4 on: March 11, 2007, 10:12:58 PM »
Unless I'm mistaken, that's one of the ship concepts that I saw at their booth at SIGGRAPH (and forgot to take a photo of *kicks self repeatedly*)

Another one, IIRC, was significantly larger, and seemed to mostly be a Galaxy saucer with a neck that ended in nacelles.  Quite ugly.  But I could be completely misremembering.

Offline Flagg

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Re: Star Trek Online
« Reply #5 on: March 12, 2007, 12:34:27 AM »
They've been in production on this shit for about 2 years now, and still no fucking game engine, or anything more than concept art. Yeah, this isn't going to end well.

Offline Viral

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Re: Star Trek Online
« Reply #6 on: March 12, 2007, 01:46:49 AM »
They've been in production on this shit for about 2 years now, and still no fucking game engine, or anything more than concept art. Yeah, this isn't going to end well.

Although it's possible they're only publishing concept art as a general teaser and trying to keep up hype surrounding the game, saving their real material for later "wow" factor, you're probably right. Although to be fair Perpetual stated that they were only in pre-production during their interviews mid 2005, and probably had yet to get into the meat of development until early last year. My guess it they've spent the last year on the game engine and back-end of the game mechanics so have no proper eye candy to speak of (hence the hype-inducement via flashy concept art) and likely won't have ANY in game shots to speak of until the end of the year, if not later.

My personal guess as to its release is late 2008, barring major delays, and thats adding a year to their original estimates (assuming production started late '05  - early '06. Two years seems a bit quick to me considering the content/scope involved, and is simply optimistic at best. But I still have high hopes.

I think it'd be really cool if you could customize your ships to varying degrees - I mean cosmetically of course, or mechnical changes that are visually apparent. Nothing major, just different hull plating, or modified nacelles or something. It'd be nice to have a little more variety between ships. I've seen screenies of "paint" betas for EVE which looked intriguing, but no available content to speak of. Not sure if I'd even want something quite like that in STO though.
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Offline Stoo

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Re: Star Trek Online
« Reply #7 on: March 12, 2007, 05:14:11 AM »
So, wait, is this going to be a spaceship simulator, and an RPG at the same time? How is the starship-stuff going to be implemented?

Offline Manticore

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Re: Star Trek Online
« Reply #8 on: March 12, 2007, 06:45:30 AM »
They've been in production on this shit for about 2 years now, and still no fucking game engine, or anything more than concept art. Yeah, this isn't going to end well.

They were in the Engine last year, they just haven't released screenshots or anything yet because they want to save things like that for when they get closer to release.

I don't know if you can read this:

http://www.trekbbs.com/threads/showflat.php?Cat=0&Number=6627411&an=0&page=8#Post6627411

I can't find the review where he says that he's withholding info and screenshots until closer to release, however.

I personally think that this game isn't going to be any good, mind you, but still, I wasn't going to let lack of truth get in the way. :P

Offline Da Vinci

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Re: Star Trek Online
« Reply #9 on: March 12, 2007, 08:13:08 AM »
I really, really, really dig that Sacagawea design. The starbase concept looks a bit to spindly and greebly for my tastes, though.
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Offline The Daft Punk

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Re: Star Trek Online
« Reply #10 on: March 12, 2007, 06:32:56 PM »
I think it'd be really cool if you could customize your ships to varying degrees - I mean cosmetically of course, or mechnical changes that are visually apparent. Nothing major, just different hull plating, or modified nacelles or something. It'd be nice to have a little more variety between ships. I've seen screenies of "paint" betas for EVE which looked intriguing, but no available content to speak of. Not sure if I'd even want something quite like that in STO though.

That'd be so cool. They sort of touched on that idea in SFC III, with customizable hardpoints, but if they had it so you could customize both the weapon hardpoints AND the overall look of the ship (like a better version of Starship Creator), it would be so freakin' cool.
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Offline Manticore

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Re: Star Trek Online
« Reply #11 on: March 12, 2007, 06:51:13 PM »
I really, really, really dig that Sacagawea design. The starbase concept looks a bit to spindly and greebly for my tastes, though.

I like the design itself (though I think it could stand to be larger than the runabout size the windows make it look like! :o), but I'm not a fan of the nacelles at all.

Offline Broken Subspace Scene

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Re: Star Trek Online
« Reply #12 on: March 12, 2007, 07:44:02 PM »
I really, really, really dig that Sacagawea design. The starbase concept looks a bit to spindly and greebly for my tastes, though.

I like the design itself (though I think it could stand to be larger than the runabout size the windows make it look like! :o), but I'm not a fan of the nacelles at all.

It's only 24.8m long according to the specs, so I think they did scale about right.  I like the nacelles but I don't care for the swing function at all.  I like them tucked into the fuselage, there is a decent resemblance to the Saber-class that way.

I kind of wish they had made it bigger--maybe in the 50-75m range--to fill in the gap between the Runabout and the first size tier of ships (Oberth/Nova/Defiant)

Offline Manticore

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Re: Star Trek Online
« Reply #13 on: March 12, 2007, 08:27:12 PM »
What I'm saying is that I wish she was a bit bigger, closer to a Saber in design.

Offline The Daft Punk

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Re: Star Trek Online
« Reply #14 on: March 12, 2007, 08:30:14 PM »
Yeah, the 24.8 meter length does bother me. At that size, it's just a funky looking runabout.
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Offline TNC

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Re: Star Trek Online
« Reply #15 on: March 12, 2007, 08:41:58 PM »
I didn't even notice the size on the picture.  :-[

Yeah, the 24.8 meter length does bother me. At that size, it's just a funky looking runabout.

I agree, and the two torpedo launchers (that's what they look like anyway) make it look even funkier.

I would like it more if the nacelles would swing out a little and not out and back.  :-\

I personally think that this game isn't going to be any good, mind you, but still, I wasn't going to let lack of truth get in the way. :P

I don't have an opinion on the quality yet, it's too early.  I'll just wait until I see more details or a trailer or review.
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Offline Bond, James Bond

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Re: Star Trek Online
« Reply #16 on: March 13, 2007, 09:14:56 AM »
I like it. It's kind of like a Trek Millenium Falcon with those overpowered engines for its size.

Offline Da Vinci

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Re: Star Trek Online
« Reply #17 on: March 14, 2007, 01:50:35 AM »
Hmm, I didn't notice the size. I'd also imagine it more at a 70-90 m range. This does make it a bit small.
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Offline Chemahkuu

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Re: Star Trek Online
« Reply #18 on: March 15, 2007, 02:34:06 PM »
A morgue? well that inspires confidence LOL.  And yeah that ship really is chubby and, petite.

Offline Shik

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Re: Star Trek Online
« Reply #19 on: March 15, 2007, 02:58:08 PM »
No, Kerra Dawson is chubby & petite. This thing looks like an SR. N6 "Winchester" hovercraft crossbred with a Trade Federation tank.

Offline Jimi James

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Re: Star Trek Online
« Reply #20 on: March 15, 2007, 10:32:22 PM »
TrekCore has some has some high resolution pics of the concept art Including the Sacajawea class.  The one pic of the away team on the walking up the steps to what I suppose is a temple, makes for an awesome background.
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Offline mark

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Re: Star Trek Online
« Reply #21 on: March 16, 2007, 05:43:35 PM »
Nice to see an updated version of the old starbase design which, as good as it is, has been the standard since TWoK. I really want to see more detail on the top side, the part that looks like a bunch of spindly skyscrapers. Best of all I like the concept art for the Tellarites. I hated the Tellarite designs for ENT, but this design really makes up for it to the extent that I feel like I might choose to use a Tellarite as my character.
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Offline TNC

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Re: Star Trek Online
« Reply #22 on: March 16, 2007, 05:51:32 PM »
Where was the Tellarite designs?  ???  I didn't see any Tellarite designs.  Unless you're talking about the Tellarite officer.

Is it just me or does the starbase look like it's suffered some damage.  I think I see several scorch marks on the hull.
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Offline Jimi James

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Re: Star Trek Online
« Reply #23 on: March 16, 2007, 06:12:24 PM »
I hadn't noticed that at first, but now that you mention it, it does seem to be showing some damage.
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Offline mark

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Re: Star Trek Online
« Reply #24 on: March 16, 2007, 08:52:09 PM »
Where was the Tellarite designs?  ???  I didn't see any Tellarite designs.  Unless you're talking about the Tellarite officer.
The engineering officer, yeah. It's the "uniform concept art" on the second page of the orioginal link to the gallery. Is "design" the wrong word?

EDIT: Oh crap, I just looked at the "galaxy overview" and the whole galaxy is "backwards." The Alpha Quadrant and the Beta Quadrant are on the wrong sides. I mean, the galaxy itself and the earth's position in it is exactly right (45 degrees "west" from the galaxy's central bar) and the AQ and BQ are at the bottom left and bottom right hand sides... but the image is showing the galaxy from the perspective of galactic north, which is roughly the opposite of Earth north (galactic south using the right-hand-rule). I could be wrong, but haven't other depictions of the galaxy in trek shown the view from the perspective of earth north instead of galactic north?
« Last Edit: March 16, 2007, 09:02:03 PM by mark »
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