Author Topic: Possible inclusion of the Luxor class  (Read 19722 times)

Offline Adonis

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Possible inclusion of the Luxor class
« on: July 24, 2007, 10:18:53 AM »
Ok, I will need a lot of help here with this since I never done anything like this before.

http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Fore.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Aft.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Side.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Top.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Bottom.jpg

http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Class_Shadowing.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Class_Shadowing_00.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Class_Shadowing_01.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Class_Shadowing_02.jpg

http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Class_Beauty_00.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/Luxor_Class_Beauty_02.jpg

http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Fore.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Aft.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Side.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Top.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Bottom.jpg

http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Shadowing.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Shadowing_00.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Shadowing_01.jpg
http://outalance.battleclinic.com/adonis/images/Temp/Luxor/LuxorMk2_Shadowing_02.jpg


Now, dimensions:

Length: 270.2 meters
Width: 126.243 meters
Height: 63 meters

18 3.5 meter high decks (this is how I calculated the dimensions)

Now (looking at the JoAT submission form):

Category: She's post Ent-B era, launched in 2295, so, late 23rd century ship
Affiliation: Federation (I was thinking of making her characteristical to the SF's 7th fleet)
Name: Luxor class
Ship Specs:
--Type: Heavy Science Cruiser
--First commissioning date: 2295
--Length: 270.2 meters
--Width: 126.243 meters
--Height: 63 meters
--Decks: 18
--Displacement: 870000MT
--Complement: 380 (50 officers + 330 crewmen)
--Speed: Warp (cruise): factor 7.0 ;Warp (max): 7.3 ;Warp (max. emergency): 8.4
More Ship Specs:
--Emergency evac. limit: 590
--Max sublight speed: 0.395c
Armament: 10 dual phaser banks, 2fore/2aft torpedo tubes
Defense: a shield system that has weak shields, but faster than normal recharge rate because of the extensive shield grid over the ships hull
Embarked craft: 6 shuttles, 8 max

Short history:
The Luxor class began as a project to incorporate state of the art technologies into a ship that would complement the Constitution, Miranda, Constellation and Excelsior classes and take workload off of them. The ship was designed to utilize the same warp bubble dynamics  that was extensively tested on the Constitution class because the frame was real-time tested for hundreds of thousands light years, which made the Luxor similar in shape.

The experimental NX-3200 was launched in 2287 and was found to be promising. That eventually resulted in variants of nearly every class type in small numbers. The NCC-3200 was launched in 2295, 3 years after the Enterprise B, and further 4 ships followed. They where attached to Federation's 7th Fleet. They received a major refit in 2315 after 20 years of successful operation. It comprised of a new vertical intermix shaft which replaced the huge impulse crystal with two small ones, improved weapons, shields and the aft saucer docking ports where replaced for Workbee bays. The 5 ship fleet was mothballed in 2335. They where refitted with modern weapons and relaunched during the Dominion war, where all 5 ships where lost in combat operations.
« Last Edit: January 07, 2008, 01:09:53 AM by Adonis »
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Offline Captain Elgy

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Re: Possible inclusion of the Luxor class
« Reply #1 on: July 24, 2007, 12:15:35 PM »
Adonis, I may be able to help with the Statistics for the Luxor Class, Meet me on MSN over the next couple of days and I'll try to help you out lol.   ;)
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Offline TNC

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Re: Possible inclusion of the Luxor class
« Reply #2 on: July 24, 2007, 02:27:53 PM »
Well for displacement and that stuff you could look at the technical manuals posted here: http://techspecs.acalltoduty.com/ to give you an idea or a baseline for comparison.  They're really detailed specs, most of the information is made up, but displacement and crew capacity parts should be at least partly accurate. 
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Offline Bernd

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Re: Possible inclusion of the Luxor class
« Reply #3 on: July 25, 2007, 06:27:51 AM »
Looks fine. You'd just need a brief write-up on the design and service history.

Regarding the displacement, the volumetrics of st-v-sw.net may be useful:
http://www.st-v-sw.net/STSWvolumetrics.html

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #4 on: July 25, 2007, 01:58:18 PM »
OK, I edited the first post to add the new data.
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

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Re: Possible inclusion of the Luxor class
« Reply #5 on: December 14, 2007, 11:30:29 PM »
Luxer class... nice!

Offline e of pi

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Re: Possible inclusion of the Luxor class
« Reply #6 on: December 15, 2007, 12:09:52 AM »
Wow...old thread. I'd chide for necromancy, but I just realized this design hasn't been added to the JoAT yet, and there's been at least one update to the journal since this thread was started. Is Adonis still around, or did he poof off somewhere? If he did, it's a pity, the design is a beaut. Like a Excelcior-esque Constitution-class.

Offline Bernd

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Re: Possible inclusion of the Luxor class
« Reply #7 on: December 17, 2007, 04:54:09 AM »
I would love to include this design. Any take on a small design/service history? One paragraph would be sufficient.

Offline e of pi

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Re: Possible inclusion of the Luxor class
« Reply #8 on: December 17, 2007, 12:56:56 PM »
His email's hidden, so I can't send him a message directly, but if his account is set up to send an email when he recieves PMs, I could write up something small and PM it to him as a starting point. It is, as I mentioned, very, very good CGI work, and it'd be a pity to not have it be included in the JoAT. Perhaps a prototyped "new Constitution", but with the sucsess of the refit Excelsiors (post-transwarp project) and the Miranda's versitiliy, they never were produced in large numbers? It'd allow him to use his idea of making them pretty much only in one fleet, since before replicators were really, really common, the centralization of repair parts (i.e. all the Luxors being near the same Starbases so that you wouldn't be shipping stuff hither and yonder) would lead to somthing like that.

Offline BorgMan

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Re: Possible inclusion of the Luxor class
« Reply #9 on: December 19, 2007, 03:21:34 AM »
A pity his email is hidden, I think I can whip somethingu p tomorow and send it to him :)
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Offline e of pi

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Re: Possible inclusion of the Luxor class
« Reply #10 on: December 19, 2007, 08:30:45 AM »
A pity his email is hidden, I think I can whip somethingu p tomorow and send it to him :)

As I mentioned, a PM could activate the auto-alert, if he didn't disable them. I'll volnteer to help with any write-up. I think, if we do give him some kind of starting sugestion, it should conform as much as possible to what he's already posted. I posted an idea two posts up.

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #11 on: January 01, 2008, 11:10:52 AM »
I'm around guys, just had some issues with my PC.

E of Pi, this isn't CGI work mind you, it's an ingame model for Star Trek: Bridge Commander, and the Luxor isn't an only child, I made so far 21 variants of this ship in the usual setups (Saladin, Eagle, Akula, etc.), even a Miranda-like one (which is unfinished still) and a Constellation-like one.

I was too buisy with my modelling for a mod that I forgot this myself.  :-[
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

Offline e of pi

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Re: Possible inclusion of the Luxor class
« Reply #12 on: January 01, 2008, 02:52:22 PM »
Well, I kind of like this one how it is. A quick writeup could have it JoAT-ready, as Bernd said.

My suggestion (given what you mentioned in your specs list so far) would be along these lines:

The Luxor began as a project to produce a prototype "new Constitution", a ship designed to utilize the same warp bubble dynamics that had already been extensively tested by the on the "original" and "refit" frames, with several hundred thousand lightyears logged in an amount of real-time testing that no lab could replicate. Imagined for a medium cruiser support role to support the Excelsiors (now carrying the torch of the original Connies), a short run of Luxors were commissioned, but with the success of the refit Excelsiors (post-transwarp project) and the Miranda's versatility in the support role the Luxor was designed for, the class was never were produced in large numbers. Today, all of the remaining Luxors ae assigned as part of Starfleet's Seventh Fleet.

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #13 on: January 01, 2008, 03:12:47 PM »
Well, I kind of like this one how it is. A quick writeup could have it JoAT-ready, as Bernd said.

My suggestion (given what you mentioned in your specs list so far) would be along these lines:

The Luxor began as a project to produce a prototype "new Constitution", a ship designed to utilize the same warp bubble dynamics that had already been extensively tested by the on the "original" and "refit" frames, with several hundred thousand lightyears logged in an amount of real-time testing that no lab could replicate. Imagined for a medium cruiser support role to support the Excelsiors (now carrying the torch of the original Connies), a short run of Luxors were commissioned, but with the success of the refit Excelsiors (post-transwarp project) and the Miranda's versatility in the support role the Luxor was designed for, the class was never were produced in large numbers. Today, all of the remaining Luxors ae assigned as part of Starfleet's Seventh Fleet.


Not exactly what I had in mind, more like a lost era advanced explorer to complement the cannon fleet of the time, since I made variations from frigate to battleship. The so far namelist of all the ships of the family is as follows (with name explanations):
Quote
Luxor/Luxor refit(City in today Egypt, in Ancient times Thebes (greek), Niwt (ancient egyptian) - base ship:

NX/NCC-3200 Luxor City of Thebes/Niwt
NCC-3201 Ipet Sut  "The most venerated place." Temple of Karnak
NCC-3202 Abu Simbel
NCC-3203 Philak "Remote Place" Temple of Philae
NCC-3204 Ineb Hedj "The White Walls" City of Memphis
NCC-3205 Abdju "The hill of the symbol or reliquary." City of Abydos

Sneferu (the pyramid builder pharaoh) (4th Dynasty Pharaohs) - TMP Federation class-like:

NCC-3210 Sneferu (second pharaoh)
NCC-3211 Djoser (first pharaoh)
NCC-3212 Khufu (third pharaoh)
NCC-3213 Djedefra (fourth)
NCC-3214 Khafra (fifth)
NCC-3215 Menkaura (sixth)
NCC-3216 Shepseskaf (seventh)

Malkata (palace of Amenophis III) - Saladin class-like:

NCC-3220 Malkata
NCC-3221 Set Maat her imenty Waset "The place of Ma'at (truth) to the west of Thebes" village of Deir el-Medina
NCC-3222
NCC-3223
NCC-3224
NCC-3225

Ipet Resyt (Egyptian name for Luxor Temple) - Eagle class-like:

NCC-3230 Ipet Resyt
NCC-3231 Djeser Djeseru (main complex of Pharaoh Hatshepsuths memorial temple, means "The Holy od Holies)

Medinet Habu (memorial temple of Ramesses 3rd) - variation with the saucer, sec hull and a single nacelle above saucer:

NCC-3230 Medinet Habu

Tut-Ankh-Amun (King Tut ;)) - Akula class-like:

NCC-3240 Tutankhamun
NCC-3241 Ankhesenamun (Tut's wife)

Thebes Class (greek name of Luxor) - Belknap class-like variant:

NCC-3250 Thebes
NCC-3251 Memphis
NCC-3252 Alexandria
NCC-3253 Pi-Ramesses
NCC-3254 Swenet      Ancient Egyptian name of City of Aswan/Assuan, means trade
NCC-3255 Tjeny       home of the pharaohs of the 1st and 2nd dynasty, today city of Girga

Tutmoses3rd Class: (the greatest warrior of Egypt, led 17 campaigns without a battle lost!) - Ascension class-like:

NCC-3260 Tutmoses III
NCC-3261 Hatshepsuth (she's stepson, Tutmoses 3rd's regent, second female pharaoh of Egypt)
NCC-3262 Sobekneferu (first female pharaoh)
NCC-3263 Thanuny (Tutmoses III's royal scribe and army commander)

Sekhet Aaru Class (Constellation Orion/ Egyptian Heaven Underworld) - Constellation-like:
NCC-4200 USS Sekhet Aaru
NCC-4201 USS Sekhet Hetepet
NCC-4202 USS Sothis
NCC-4203 USS Osiris
NCC-4204 USS Isis
NCC-4205 USS Heru

As you can see, theres a refit too, that actually has some minor structural differences to the original. Also, mind you that the Miranda-like doesn't have a classname yet. Each class shouldn't have more than 5-6 at the most 7 representatives, so the actual fleet isn't huge.
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #14 on: January 02, 2008, 12:26:09 PM »
OK, I added a service history, C&C please.

If it's OK, then I'm just left to include the refit's renders.
« Last Edit: January 02, 2008, 12:28:25 PM by Adonis »
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #15 on: January 03, 2008, 11:18:38 PM »
OK, the renders are up :)
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

Offline e of pi

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Re: Possible inclusion of the Luxor class
« Reply #16 on: January 04, 2008, 03:15:56 AM »
It's good. My only thing would be that the refit appears almost identical, except for the change in the impulse engine area detailing. Is that really enough to call it major? Maybe add something describing it to explain why a "major refit" is nearly invisible. Ideas would be that they merely upgraded the engineering stuff, the impulse engines being an outward manifestation, along with a new matter/antimatter reactor unit put in, but externally invisible since that's all in the guts. It'd be like upgrading the motherboard of a computer: invisible from the outside of the case, but a big difference in performance. My other recommendation would be to alter the refit's color scheme, looking more toward the Ambassador-era than the Excelsior. Say a change in the standards in hull plating or a new deflector shield grid or something led to it, it'll help alter the visual cues. I'd recommend a nacelle change as well, but that would require extensive modifications to the model, not just texturing, and thus would mean more work for you. If you do that though, you might take time to add a few small phaser strips (like off the Ent-D) to show a refit of the weapons, from pit phaser emitters to phaser strips. Otherwise, good model, interesting idea. Spell-check might be good before it goes up to the JoAT, but that's a minor nitpick at most.

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #17 on: January 04, 2008, 11:43:08 AM »
The two docking ports at the neck were swapped with with Workbee bays too if you look close enough. The other changes are simmilar like between the Connie Refit and the 1701-A...internal.

EDIT: I have edited the first post to add some detail.
« Last Edit: January 04, 2008, 08:41:18 PM by Adonis »
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

Offline Bernd

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Re: Possible inclusion of the Luxor class
« Reply #18 on: January 09, 2008, 03:53:34 AM »
Cool. Any volunteers to fill out the submission form (and if only as a reminder to look for the rest of the stuff in this thread)?

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #19 on: January 09, 2008, 05:23:18 AM »
Cool. Any volunteers to fill out the submission form (and if only as a reminder to look for the rest of the stuff in this thread)?

I'll do it, and gonna mail the rest of the pictures too, just to get them down on size. I've included my real name instead of my nick BTW ;)
« Last Edit: January 09, 2008, 05:24:49 AM by Adonis »
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy

Offline Bernd

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Re: Possible inclusion of the Luxor class
« Reply #20 on: January 09, 2008, 05:32:11 AM »
Thanks.

Offline Adonis

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Re: Possible inclusion of the Luxor class
« Reply #21 on: January 09, 2008, 05:37:15 AM »
Thanks.

NP, I'll start a thread here for the Sekhet Aaru too when she gets done. She's a variant of this ship that has the basic shape of the Constellation class.
"What CAN go wrong, WILL go wrong!"
"Walking point = sniper bait"
"Teamwork is essential; it gives the enemy other people to shoot at."
"If you attack is going well, you're running into an ambush!"
>>Murphy